GLWidget/GLWidgetTestGTK3/GLWidgetTestGTK3.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<LangVersion>8.0</LangVersion>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release</Configurations>
<RootNamespace>GLWidgetTestGTK3</RootNamespace>
<StartupObject>GLWidgetTestGTK3.MainClass</StartupObject>
<AssemblyName>GLWidgetTestGTK3</AssemblyName>
<ReleaseVersion>1.1</ReleaseVersion>
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GtkSharp" Version="3.22.25.56" />
<PackageReference Include="OpenTK" Version="4.0.0-pre9.4" />
<PackageReference Include="OpenGL.Net" Version="1.0.304" />
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</ItemGroup>
<ItemGroup>
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<EmbeddedResource Include="interfaces\MainWindow.glade" />
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</ItemGroup>
<ItemGroup>
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<EmbeddedResource Include="Shaders\FragmentShader.glsl" />
<EmbeddedResource Include="Shaders\VertexShader.glsl" />
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</ItemGroup>
<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
<ItemGroup>
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<ProjectReference Include="..\GLWidget\GLWidget.csproj" />
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</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties>
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<GtkDesignInfo generateGettext="False" />
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</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>