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Fix OpenGL context creation on macOS
Tested on macOS 10.13.
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9937beb8a9
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@ -332,13 +332,13 @@ namespace OpenTK
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{
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IntPtr windowHandle = gdk_quartz_window_get_nswindow(this.Window.Handle);
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//IntPtr viewHandle = gdk_quartz_window_get_nsview(this.GdkWindow.Handle);
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return Utilities.CreateMacOSCarbonWindowInfo(windowHandle, true, true);
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return Utilities.CreateMacOSWindowInfo(windowHandle);
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}
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[SuppressUnmanagedCodeSecurity, DllImport("libgdk-quartz-2.0.0.dylib")]
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[SuppressUnmanagedCodeSecurity, DllImport("libgdk-3.0.dylib")]
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static extern IntPtr gdk_quartz_window_get_nswindow(IntPtr handle);
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[SuppressUnmanagedCodeSecurity, DllImport("libgdk-quartz-2.0.0.dylib")]
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[SuppressUnmanagedCodeSecurity, DllImport("libgdk-3.0.dylib")]
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static extern IntPtr gdk_quartz_window_get_nsview(IntPtr handle);
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#endregion
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