Fix OpenGL context creation on macOS

Tested on macOS 10.13.
This commit is contained in:
Mary 2020-04-29 20:30:54 +02:00
parent 9937beb8a9
commit 18e6427400

View file

@ -332,13 +332,13 @@ namespace OpenTK
{ {
IntPtr windowHandle = gdk_quartz_window_get_nswindow(this.Window.Handle); IntPtr windowHandle = gdk_quartz_window_get_nswindow(this.Window.Handle);
//IntPtr viewHandle = gdk_quartz_window_get_nsview(this.GdkWindow.Handle); //IntPtr viewHandle = gdk_quartz_window_get_nsview(this.GdkWindow.Handle);
return Utilities.CreateMacOSCarbonWindowInfo(windowHandle, true, true); return Utilities.CreateMacOSWindowInfo(windowHandle);
} }
[SuppressUnmanagedCodeSecurity, DllImport("libgdk-quartz-2.0.0.dylib")] [SuppressUnmanagedCodeSecurity, DllImport("libgdk-3.0.dylib")]
static extern IntPtr gdk_quartz_window_get_nswindow(IntPtr handle); static extern IntPtr gdk_quartz_window_get_nswindow(IntPtr handle);
[SuppressUnmanagedCodeSecurity, DllImport("libgdk-quartz-2.0.0.dylib")] [SuppressUnmanagedCodeSecurity, DllImport("libgdk-3.0.dylib")]
static extern IntPtr gdk_quartz_window_get_nsview(IntPtr handle); static extern IntPtr gdk_quartz_window_get_nsview(IntPtr handle);
#endregion #endregion