GLWidget/GLWidgetTestGTK3/GLWidgetTestGTK3.csproj

41 lines
1.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<LangVersion>8.0</LangVersion>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release</Configurations>
<RootNamespace>GLWidgetTestGTK3</RootNamespace>
<StartupObject>GLWidgetTestGTK3.MainClass</StartupObject>
<AssemblyName>GLWidgetTestGTK3</AssemblyName>
<ReleaseVersion>1.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GtkSharp" Version="3.22.25.56" />
<PackageReference Include="OpenTK" Version="4.0.0-pre9.6" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="interfaces\MainWindow.glade" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\FragmentShader.glsl" />
<EmbeddedResource Include="Shaders\VertexShader.glsl" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GLWidget\GLWidget.csproj" />
</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties>
<GtkDesignInfo generateGettext="False" />
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>