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12 lines
174 B
GLSL
12 lines
174 B
GLSL
#version 330 core
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in vec3 fragmentColour;
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out vec3 color;
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void main()
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{
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//color = vec3(0.18, 0.204, 0.212);
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color = fragmentColour;
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//color = vec3(gl_FragCoord.z);
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} |