GLWidget/GLWidgetTestGTK3/World/Scene.cs
2020-09-03 16:25:24 +00:00

60 lines
1.7 KiB
C#

//
// Scene.cs
//
// Author:
// Jarl Gullberg <jarl.gullberg@gmail.com>
//
// Copyright (c) 2016 Jarl Gullberg
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using System;
using System.Collections.Generic;
using OpenTK.Graphics.OpenGL;
namespace GLWidgetTestGTK3.World
{
public class Scene
{
public readonly List<Actor> Actors = new List<Actor>();
private readonly int vertexArrayID = -1;
public int VertexArrayID
{
get { return vertexArrayID; }
}
public Scene()
{
// Generate the vertex array
GL.GenVertexArrays(1, out vertexArrayID);
GL.BindVertexArray(VertexArrayID);
}
/// <summary>
/// Runs the <see cref="Actor.Tick"/> function on all <see cref="Actor"/> instances
/// in the scene. Actors can define arbitrary behaviour in their ticks, but in most
/// cases it's used for animation.
/// </summary>
/// <param name="deltaTime">The time (in thousands of a second) taken to render the previous frame.</param>
public void Tick(float deltaTime)
{
for (int i = 0; i < Actors.Count; ++i)
{
Actors[i].Tick(deltaTime);
}
}
}
}