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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glDrawArrays">
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<refmeta>
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2014-03-28 19:06:55 +00:00
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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2009-03-08 00:46:58 +00:00
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<refentrytitle>glDrawArrays</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glDrawArrays</refname>
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<refpurpose>render primitives from array data</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glDrawArrays</function></funcdef>
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<paramdef>GLenum <parameter>mode</parameter></paramdef>
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<paramdef>GLint <parameter>first</parameter></paramdef>
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<paramdef>GLsizei <parameter>count</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>mode</parameter></term>
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<listitem>
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<para>
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Specifies what kind of primitives to render.
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Symbolic constants
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<constant>GL_POINTS</constant>,
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<constant>GL_LINE_STRIP</constant>,
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<constant>GL_LINE_LOOP</constant>,
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<constant>GL_LINES</constant>,
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<constant>GL_TRIANGLE_STRIP</constant>,
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<constant>GL_TRIANGLE_FAN</constant>, and
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<constant>GL_TRIANGLES</constant> are accepted.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>first</parameter></term>
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<listitem>
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<para>
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Specifies the starting index in the enabled arrays.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>count</parameter></term>
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<listitem>
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<para>
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Specifies the number of indices to be rendered.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glDrawArrays</function> specifies multiple geometric primitives
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with very few subroutine calls. Instead of calling a GL procedure
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to pass each individual vertex attribute, you can use
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<citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>
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to prespecify separate arrays of vertices, normals, and colors and use them to
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construct a sequence of primitives with a single
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call to <function>glDrawArrays</function>.
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</para>
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<para>
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When <function>glDrawArrays</function> is called, it uses <parameter>count</parameter> sequential elements from each
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enabled array to construct a sequence of geometric primitives,
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beginning with element <parameter>first</parameter>. <parameter>mode</parameter> specifies what kind of
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primitives are constructed and how the array elements
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construct those primitives.
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</para>
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<para>
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To enable and disable a generic vertex attribute array, call
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<citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>
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and
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<citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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If the current program object, as set by
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<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
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is invalid, rendering results are undefined. However, no error is generated
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for this case.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>count</parameter> is negative.
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</para>
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<para>
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<constant>GL_INVALID_FRAMEBUFFER_OPERATION</constant> is generated if
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the currently bound framebuffer is not framebuffer complete (i.e. the
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return value from <citerefentry><refentrytitle>glCheckFramebufferStatus</refentrytitle></citerefentry>
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is not <constant>GL_FRAMEBUFFER_COMPLETE</constant>).
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glCheckFramebufferStatus</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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