Opentk/Source/Bind/Specifications/Docs/ES20/glDrawArrays.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glDrawArrays">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glDrawArrays</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glDrawArrays</refname>
<refpurpose>render primitives from array data</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glDrawArrays</function></funcdef>
<paramdef>GLenum <parameter>mode</parameter></paramdef>
<paramdef>GLint <parameter>first</parameter></paramdef>
<paramdef>GLsizei <parameter>count</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- eqn: ignoring delim $$ -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>mode</parameter></term>
<listitem>
<para>
Specifies what kind of primitives to render.
Symbolic constants
<constant>GL_POINTS</constant>,
<constant>GL_LINE_STRIP</constant>,
<constant>GL_LINE_LOOP</constant>,
<constant>GL_LINES</constant>,
<constant>GL_TRIANGLE_STRIP</constant>,
<constant>GL_TRIANGLE_FAN</constant>, and
<constant>GL_TRIANGLES</constant> are accepted.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>first</parameter></term>
<listitem>
<para>
Specifies the starting index in the enabled arrays.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>
Specifies the number of indices to be rendered.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glDrawArrays</function> specifies multiple geometric primitives
with very few subroutine calls. Instead of calling a GL procedure
to pass each individual vertex attribute, you can use
<citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>
to prespecify separate arrays of vertices, normals, and colors and use them to
construct a sequence of primitives with a single
call to <function>glDrawArrays</function>.
</para>
<para>
When <function>glDrawArrays</function> is called, it uses <parameter>count</parameter> sequential elements from each
enabled array to construct a sequence of geometric primitives,
beginning with element <parameter>first</parameter>. <parameter>mode</parameter> specifies what kind of
primitives are constructed and how the array elements
construct those primitives.
</para>
<para>
To enable and disable a generic vertex attribute array, call
<citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>
and
<citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
If the current program object, as set by
<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
is invalid, rendering results are undefined. However, no error is generated
for this case.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>mode</parameter> is not an accepted value.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>count</parameter> is negative.
</para>
<para>
<constant>GL_INVALID_FRAMEBUFFER_OPERATION</constant> is generated if
the currently bound framebuffer is not framebuffer complete (i.e. the
return value from <citerefentry><refentrytitle>glCheckFramebufferStatus</refentrytitle></citerefentry>
is not <constant>GL_FRAMEBUFFER_COMPLETE</constant>).
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glCheckFramebufferStatus</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
</para>
</refsect1>
</refentry>