Opentk/Source/Bind/Specifications/Docs/ES20/glGetShaderiv.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetShaderiv">
<refmeta>
<refentrytitle>glGetShaderiv</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetShaderiv</refname>
<refpurpose>return a parameter from a shader object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetShaderiv</function></funcdef>
<paramdef>GLuint <parameter>shader</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>GLint *<parameter>params</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shader</parameter></term>
<listitem>
<para>Specifies the shader object to be
queried.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>pname</parameter></term>
<listitem>
<para>Specifies the object parameter. Accepted
symbolic names are
<constant>GL_SHADER_TYPE</constant>,
<constant>GL_DELETE_STATUS</constant>,
<constant>GL_COMPILE_STATUS</constant>,
<constant>GL_INFO_LOG_LENGTH</constant>,
<constant>GL_SHADER_SOURCE_LENGTH</constant>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>params</parameter></term>
<listitem>
<para>Returns the requested object parameter.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glGetShaderiv</function>
returns in <parameter>params</parameter>
the value of a parameter for a specific shader object. The
following parameters are defined:</para>
<variablelist>
<varlistentry>
<term><constant>GL_SHADER_TYPE</constant></term>
<listitem>
<para> <parameter>params</parameter> returns
<constant>GL_VERTEX_SHADER</constant> if
<parameter>shader</parameter> is a vertex shader
object, and <constant>GL_FRAGMENT_SHADER</constant>
if <parameter>shader</parameter> is a fragment
shader object.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_DELETE_STATUS</constant></term>
<listitem>
<para> <parameter>params</parameter> returns
<constant>GL_TRUE</constant> if
<parameter>shader</parameter> is currently flagged
for deletion, and <constant>GL_FALSE</constant>
otherwise.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_COMPILE_STATUS</constant></term>
<listitem>
<para>For implementations that support a shader compiler,
<parameter>params</parameter> returns
<constant>GL_TRUE</constant> if the last compile
operation on <parameter>shader</parameter> was
successful, and <constant>GL_FALSE</constant>
otherwise.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_INFO_LOG_LENGTH</constant></term>
<listitem>
<para>For implementations that support a shader compiler,
<parameter>params</parameter> returns the
number of characters in the information log for
<parameter>shader</parameter> including the null
termination character (i.e., the size of the
character buffer required to store the information
log). If <parameter>shader</parameter> has no
information log, a value of 0 is returned.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_SHADER_SOURCE_LENGTH</constant></term>
<listitem>
<para>For implementations that support a shader compiler,
<parameter>params</parameter> returns the
length of the concatenation of the source strings
that make up the shader source for the
<parameter>shader</parameter>, including the null
termination character. (i.e., the size of the
character buffer required to store the shader
source). If no source code exists, 0 is
returned.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>Shader compiler support is optional, and thus must be queried
before use by calling <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument <constant>GL_SHADER_COMPILER</constant>. <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetShaderPrecisionFormat</refentrytitle></citerefentry>, and
<citerefentry><refentrytitle>glReleaseShaderCompiler</refentrytitle></citerefentry> will
each generate <constant>GL_INVALID_OPERATION</constant> on implementations
that do not support a shader compiler, as will <function>glGetShaderiv</function> queries of
<constant>GL_COMPILE_STATUS</constant>, <constant>GL_INFO_LOG_LENGTH</constant>, and
<constant>GL_SHADER_SOURCE_LENGTH</constant>. Such implementations instead offer the
<citerefentry><refentrytitle>glShaderBinary</refentrytitle></citerefentry>
alternative for supplying a pre-compiled shader binary.</para>
<para>If an error is generated, no change is made to the
contents of <parameter>params</parameter>.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_ENUM</constant> is generated if
<parameter>pname</parameter> is not an accepted value.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>shader</parameter> is not a value generated by
OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>pname</parameter> is <constant>GL_COMPILE_STATUS</constant>,
<constant>GL_INFO_LOG_LENGTH</constant>, or <constant>GL_SHADER_SOURCE_LENGTH</constant>
but a shader compiler is not supported.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>shader</parameter> does not refer to a shader
object.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument <constant>GL_SHADER_COMPILER</constant></para>
<para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
with argument <parameter>shader</parameter></para>
<para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
with argument <parameter>shader</parameter></para>
<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramiv</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glShaderBinary</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>