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188 lines
7.7 KiB
XML
188 lines
7.7 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetShaderiv">
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<refmeta>
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<refentrytitle>glGetShaderiv</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetShaderiv</refname>
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<refpurpose>return a parameter from a shader object</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetShaderiv</function></funcdef>
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<paramdef>GLuint <parameter>shader</parameter></paramdef>
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<paramdef>GLenum <parameter>pname</parameter></paramdef>
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<paramdef>GLint *<parameter>params</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>shader</parameter></term>
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<listitem>
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<para>Specifies the shader object to be
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queried.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>pname</parameter></term>
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<listitem>
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<para>Specifies the object parameter. Accepted
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symbolic names are
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<constant>GL_SHADER_TYPE</constant>,
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<constant>GL_DELETE_STATUS</constant>,
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<constant>GL_COMPILE_STATUS</constant>,
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<constant>GL_INFO_LOG_LENGTH</constant>,
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<constant>GL_SHADER_SOURCE_LENGTH</constant>.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>params</parameter></term>
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<listitem>
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<para>Returns the requested object parameter.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para><function>glGetShaderiv</function>
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returns in <parameter>params</parameter>
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the value of a parameter for a specific shader object. The
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following parameters are defined:</para>
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<variablelist>
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<varlistentry>
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<term><constant>GL_SHADER_TYPE</constant></term>
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<listitem>
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<para> <parameter>params</parameter> returns
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<constant>GL_VERTEX_SHADER</constant> if
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<parameter>shader</parameter> is a vertex shader
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object, and <constant>GL_FRAGMENT_SHADER</constant>
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if <parameter>shader</parameter> is a fragment
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shader object.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_DELETE_STATUS</constant></term>
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<listitem>
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<para> <parameter>params</parameter> returns
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<constant>GL_TRUE</constant> if
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<parameter>shader</parameter> is currently flagged
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for deletion, and <constant>GL_FALSE</constant>
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otherwise.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_COMPILE_STATUS</constant></term>
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<listitem>
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<para>For implementations that support a shader compiler,
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<parameter>params</parameter> returns
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<constant>GL_TRUE</constant> if the last compile
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operation on <parameter>shader</parameter> was
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successful, and <constant>GL_FALSE</constant>
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otherwise.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_INFO_LOG_LENGTH</constant></term>
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<listitem>
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<para>For implementations that support a shader compiler,
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<parameter>params</parameter> returns the
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number of characters in the information log for
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<parameter>shader</parameter> including the null
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termination character (i.e., the size of the
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character buffer required to store the information
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log). If <parameter>shader</parameter> has no
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information log, a value of 0 is returned.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_SHADER_SOURCE_LENGTH</constant></term>
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<listitem>
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<para>For implementations that support a shader compiler,
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<parameter>params</parameter> returns the
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length of the concatenation of the source strings
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that make up the shader source for the
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<parameter>shader</parameter>, including the null
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termination character. (i.e., the size of the
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character buffer required to store the shader
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source). If no source code exists, 0 is
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returned.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>Shader compiler support is optional, and thus must be queried
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before use by calling <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
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with argument <constant>GL_SHADER_COMPILER</constant>. <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetShaderPrecisionFormat</refentrytitle></citerefentry>, and
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<citerefentry><refentrytitle>glReleaseShaderCompiler</refentrytitle></citerefentry> will
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each generate <constant>GL_INVALID_OPERATION</constant> on implementations
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that do not support a shader compiler, as will <function>glGetShaderiv</function> queries of
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<constant>GL_COMPILE_STATUS</constant>, <constant>GL_INFO_LOG_LENGTH</constant>, and
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<constant>GL_SHADER_SOURCE_LENGTH</constant>. Such implementations instead offer the
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<citerefentry><refentrytitle>glShaderBinary</refentrytitle></citerefentry>
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alternative for supplying a pre-compiled shader binary.</para>
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<para>If an error is generated, no change is made to the
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contents of <parameter>params</parameter>.</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para><constant>GL_INVALID_ENUM</constant> is generated if
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<parameter>pname</parameter> is not an accepted value.</para>
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<para><constant>GL_INVALID_VALUE</constant> is generated if
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<parameter>shader</parameter> is not a value generated by
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OpenGL.</para>
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<para><constant>GL_INVALID_OPERATION</constant> is generated if
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<parameter>pname</parameter> is <constant>GL_COMPILE_STATUS</constant>,
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<constant>GL_INFO_LOG_LENGTH</constant>, or <constant>GL_SHADER_SOURCE_LENGTH</constant>
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but a shader compiler is not supported.</para>
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<para><constant>GL_INVALID_OPERATION</constant> is generated if
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<parameter>shader</parameter> does not refer to a shader
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object.</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
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with argument <constant>GL_SHADER_COMPILER</constant></para>
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<para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
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with argument <parameter>shader</parameter></para>
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<para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
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with argument <parameter>shader</parameter></para>
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<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetProgramiv</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glShaderBinary</refentrytitle></citerefentry></para>
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</refsect1>
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<refsect1 id="copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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