Specifies the program containing the active uniform index <parameter>uniformIndex</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>uniformIndex</parameter></term>
<listitem>
<para>
Specifies the index of the active uniform whose name to query.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>bufSize</parameter></term>
<listitem>
<para>
Specifies the size of the buffer, in units of <code>GLchar</code>, of the buffer whose address is specified in <parameter>uniformName</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>
Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by <parameter>uniformName</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>uniformName</parameter></term>
<listitem>
<para>
Specifies the address of a buffer into which the GL will place the name of the active uniform at <parameter>uniformIndex</parameter> within <parameter>program</parameter>.
<function>glGetActiveUniformName</function> returns the name of the active uniform at <parameter>uniformIndex</parameter> within <parameter>program</parameter>.
If <parameter>uniformName</parameter> is not <code>NULL</code>, up to <parameter>bufSize</parameter> characters (including a nul-terminator) will be written into
the array whose address is specified by <parameter>uniformName</parameter>. If <parameter>length</parameter> is not <code>NULL</code>, the number of characters
that were (or would have been) written into <parameter>uniformName</parameter> (not including the nul-terminator) will be placed in the variable whose address
is specified in <parameter>length</parameter>. If <parameter>length</parameter> is <code>NULL</code>, no length is returned. The length of the longest uniform
name in <parameter>program</parameter> is given by the value of <constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant>, which can be queried with
If <function>glGetActiveUniformName</function> is not successful, nothing is written to <parameter>length</parameter> or <parameter>uniformName</parameter>.
</para>
<para>
<parameter>program</parameter> must be the name of a program for which the command <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
has been issued in the past. It is not necessary for <parameter>program</parameter> to have been linked successfully. The link could have failed because