Opentk/Source/Bind/Specifications/Docs/glGetProgramResourceName.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetProgramResourceName">
<refentryinfo>
<copyright>
<year>2013</year>
<holder>Khronos Group</holder>
</copyright>
</refentryinfo>
<refmeta>
<refentrytitle>glGetProgramResourceName</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetProgramResourceName</refname>
<refpurpose>query the name of an indexed resource within a program</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetProgramResourceName</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
<paramdef>GLenum <parameter>programInterface</parameter></paramdef>
<paramdef>GLuint <parameter>index</parameter></paramdef>
<paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
<paramdef>GLsizei * <parameter>length</parameter></paramdef>
<paramdef>char * <parameter>name</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>
The name of a program object whose resources to query.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>programInterface</parameter></term>
<listitem>
<para>
A token identifying the interface within <parameter>program</parameter> containing the indexed resource.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>index</parameter></term>
<listitem>
<para>
The index of the resource within <parameter>programInterface</parameter> of <parameter>program</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>bufSize</parameter></term>
<listitem>
<para>
The size of the character array whose address is given by <parameter>name</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>
The address of a variable which will receive the length of the resource name.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>name</parameter></term>
<listitem>
<para>
The address of a character array into which will be written the name of the resource.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glGetProgramResourceName</function> retrieves the name string
assigned to the single active resource with an index of <parameter>index</parameter>
in the interface <parameter>programInterface</parameter> of program object
<parameter>program</parameter>. <parameter>index</parameter> must be less than
the number of entries in the active resource list for <parameter>programInterface</parameter>.
</para>
<para>
<parameter>program</parameter> must be the name of an existing program object. <parameter>programInterface</parameter>
is the name of the interface within <parameter>program</parameter> which contains the resource and must be one of the following
values:
</para>
<variablelist>
<varlistentry>
<term><constant>GL_UNIFORM</constant></term>
<listitem>
<para>
The query is targeted at the set of active uniforms within <parameter>program</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_UNIFORM_BLOCK</constant></term>
<listitem>
<para>
The query is targeted at the set of active uniform blocks within <parameter>program</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_PROGRAM_INPUT</constant></term>
<listitem>
<para>
The query is targeted at the set of active input variables used by the first shader stage of <parameter>program</parameter>.
If <parameter>program</parameter> contains multiple shader stages then input variables from any stage other than the first
will not be enumerated.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_PROGRAM_OUTPUT</constant></term>
<listitem>
<para>
The query is targeted at the set of active output variables produced by the last shader stage of <parameter>program</parameter>.
If <parameter>program</parameter> contains multiple shader stages then output variables from any stage other than the last
will not be enumerated.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_VERTEX_SUBROUTINE</constant></term>
<term><constant>GL_TESS_CONTROL_SUBROUTINE</constant></term>
<term><constant>GL_TESS_EVALUATION_SUBROUTINE</constant></term>
<term><constant>GL_GEOMETRY_SUBROUTINE</constant></term>
<term><constant>GL_FRAGMENT_SUBROUTINE</constant></term>
<term><constant>GL_COMPUTE_SUBROUTINE</constant></term>
<listitem>
<para>
The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation,
geometry, fragment and compute shader stages of <parameter>program</parameter>, respectively.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_VERTEX_SUBROUTINE_UNIFORM</constant></term>
<term><constant>GL_TESS_CONTROL_SUBROUTINE_UNIFORM</constant></term>
<term><constant>GL_TESS_EVALUATION_SUBROUTINE_UNIFORM</constant></term>
<term><constant>GL_GEOMETRY_SUBROUTINE_UNIFORM</constant></term>
<term><constant>GL_FRAGMENT_SUBROUTINE_UNIFORM</constant></term>
<term><constant>GL_COMPUTE_SUBROUTINE_UNIFORM</constant></term>
<listitem>
<para>
The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation,
geometry, fragment and compute shader stages of <parameter>program</parameter>, respectively.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_TRANSFORM_FEEDBACK_VARYING</constant></term>
<listitem>
<para>
The query is targeted at the set of output variables from the last non-fragment stage of <parameter>program</parameter> that would be
captured if transform feedback were active.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_BUFFER_VARIABLE</constant></term>
<listitem>
<para>
The query is targeted at the set of active buffer variables used by <parameter>program</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>GL_SHADER_STORAGE_BLOCK</constant></term>
<listitem>
<para>
The query is targeted at the set of active shader storage blocks used by <parameter>program</parameter>.
</para>
</listitem>
</varlistentry>
</variablelist>
<para>
The name string assigned to the active resource identified by <parameter>index</parameter> is
returned as a null-terminated string in the character array whose address is given in <parameter>name</parameter>. The actual number of
characters written into <parameter>name</parameter>, excluding the null terminator, is returned
in <parameter>length</parameter>. If <parameter>length</parameter> is NULL, no length is returned. The maximum
number of characters that may be written into <parameter>name</parameter>, including the null
terminator, is specified by <parameter>bufSize</parameter>. If the length of the name string
<emphasis>including the null terminator</emphasis> is greater than <parameter>bufSize</parameter>, the first
<parameter>bufSize</parameter>-1 characters of the name string will be written to <parameter>name</parameter>,
followed by a null terminator. If <parameter>bufSize</parameter> is zero, no error will be
generated but no characters will be written to <parameter>name</parameter>. The length of the
longest name string for <parameter>programInterface</parameter>>, including a null terminator,
can be queried by calling <citerefentry><refentrytitle>glGetProgramInterface</refentrytitle></citerefentry> with a <parameter>pname</parameter> of
<constant>GL_MAX_NAME_LENGTH</constant>.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>programInterface</parameter>
is not one of the accepted interface types.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>progam</parameter> is not
the name of an existing program.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>index</parameter> is greater
than or equal to the number of entries in the active resource list for
<parameter>programInterface</parameter>.
</para>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>programInterface</parameter> is
<constant>GL_ATOMIC_COUNTER_BUFFER</constant> or <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant>, since active atomic
counter and transform feedback buffer resources are not assigned name strings.
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGetProgramResourceIndex</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetGetProgramResource</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramResourceLocation</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramResourceLocationIndex</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>