2007-07-23 00:15:18 +00:00
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# License Applicability. Except to the extent portions of this file are
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# made subject to an alternative license as permitted in the SGI Free
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# Software License B, Version 1.1 (the "License"), the contents of this
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# file are subject only to the provisions of the License. You may not use
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# this file except in compliance with the License. You may obtain a copy
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# of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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# Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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#
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# http://oss.sgi.com/projects/FreeB
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#
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# Note that, as provided in the License, the Software is distributed on an
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# "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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# DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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# CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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# PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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#
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# Original Code. The Original Code is: OpenGL Sample Implementation,
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# Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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# Inc. The Original Code is Copyright (c) 1991-2005 Silicon Graphics, Inc.
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# Copyright in any portions created by third parties is as indicated
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# elsewhere herein. All Rights Reserved.
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#
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# Additional Notice Provisions: This software was created using the
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# OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
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# not been independently verified as being compliant with the OpenGL(R)
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# version 1.2.1 Specification.
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#
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# $Date: 2005/01/20 08:44:12 $ $Revision: 1.6 $
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# $Header: /oss/CVS/cvs/projects/ogl-sample/main/doc/registry/specs/wglenum.spec,v 1.6 2005/01/20 08:44:12 ljp Exp $
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# This is the master WGL enumerant registry.
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#
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# It is an extremely important file. Do not mess with it unless
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# you know what you're doing and have permission to do so.
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#
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# Rules for modification are similar to the rules for the OpenGL
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# enumerant registry (gl.spec). Basically, don't modify this file
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# unless you're SGI's ARB Representative. In principle Microsoft
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# owns the WGL registry, but they have for practical purposes
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# ceded administration of it to SGI.
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#
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# Finally, note that this registry does not currently include
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# any core WGL enumerants - only enumerants defined by WGL
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# extensions.
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###############################################################################
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# Bitmasks - not consumed by the registry
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WGL_ARB_buffer_region enum:
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WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001
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WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002
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WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004
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WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008
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###############################################################################
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# SGI: 0x2000-0x203F
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WGL_EXT_pixel_format enum:
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WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000
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WGL_DRAW_TO_WINDOW_EXT = 0x2001
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WGL_DRAW_TO_BITMAP_EXT = 0x2002
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WGL_ACCELERATION_EXT = 0x2003
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WGL_NEED_PALETTE_EXT = 0x2004
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WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005
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WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006
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WGL_SWAP_METHOD_EXT = 0x2007
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WGL_NUMBER_OVERLAYS_EXT = 0x2008
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WGL_NUMBER_UNDERLAYS_EXT = 0x2009
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WGL_TRANSPARENT_EXT = 0x200A
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WGL_TRANSPARENT_VALUE_EXT = 0x200B
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WGL_SHARE_DEPTH_EXT = 0x200C
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WGL_SHARE_STENCIL_EXT = 0x200D
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WGL_SHARE_ACCUM_EXT = 0x200E
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WGL_SUPPORT_GDI_EXT = 0x200F
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WGL_SUPPORT_OPENGL_EXT = 0x2010
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WGL_DOUBLE_BUFFER_EXT = 0x2011
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WGL_STEREO_EXT = 0x2012
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WGL_PIXEL_TYPE_EXT = 0x2013
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WGL_COLOR_BITS_EXT = 0x2014
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WGL_RED_BITS_EXT = 0x2015
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WGL_RED_SHIFT_EXT = 0x2016
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WGL_GREEN_BITS_EXT = 0x2017
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WGL_GREEN_SHIFT_EXT = 0x2018
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WGL_BLUE_BITS_EXT = 0x2019
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WGL_BLUE_SHIFT_EXT = 0x201A
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WGL_ALPHA_BITS_EXT = 0x201B
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WGL_ALPHA_SHIFT_EXT = 0x201C
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WGL_ACCUM_BITS_EXT = 0x201D
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WGL_ACCUM_RED_BITS_EXT = 0x201E
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WGL_ACCUM_GREEN_BITS_EXT = 0x201F
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WGL_ACCUM_BLUE_BITS_EXT = 0x2020
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WGL_ACCUM_ALPHA_BITS_EXT = 0x2021
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WGL_DEPTH_BITS_EXT = 0x2022
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WGL_STENCIL_BITS_EXT = 0x2023
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WGL_AUX_BUFFERS_EXT = 0x2024
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WGL_NO_ACCELERATION_EXT = 0x2025
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WGL_GENERIC_ACCELERATION_EXT = 0x2026
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WGL_FULL_ACCELERATION_EXT = 0x2027
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WGL_SWAP_EXCHANGE_EXT = 0x2028
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WGL_SWAP_COPY_EXT = 0x2029
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WGL_SWAP_UNDEFINED_EXT = 0x202A
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WGL_TYPE_RGBA_EXT = 0x202B
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WGL_TYPE_COLORINDEX_EXT = 0x202C
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WGL_ARB_pixel_format enum:
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WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000
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WGL_DRAW_TO_WINDOW_ARB = 0x2001
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WGL_DRAW_TO_BITMAP_ARB = 0x2002
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WGL_ACCELERATION_ARB = 0x2003
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WGL_NEED_PALETTE_ARB = 0x2004
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WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005
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WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006
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WGL_SWAP_METHOD_ARB = 0x2007
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WGL_NUMBER_OVERLAYS_ARB = 0x2008
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WGL_NUMBER_UNDERLAYS_ARB = 0x2009
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WGL_TRANSPARENT_ARB = 0x200A
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WGL_SHARE_DEPTH_ARB = 0x200C
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WGL_SHARE_STENCIL_ARB = 0x200D
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WGL_SHARE_ACCUM_ARB = 0x200E
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WGL_SUPPORT_GDI_ARB = 0x200F
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WGL_SUPPORT_OPENGL_ARB = 0x2010
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WGL_DOUBLE_BUFFER_ARB = 0x2011
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WGL_STEREO_ARB = 0x2012
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WGL_PIXEL_TYPE_ARB = 0x2013
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WGL_COLOR_BITS_ARB = 0x2014
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WGL_RED_BITS_ARB = 0x2015
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WGL_RED_SHIFT_ARB = 0x2016
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WGL_GREEN_BITS_ARB = 0x2017
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WGL_GREEN_SHIFT_ARB = 0x2018
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WGL_BLUE_BITS_ARB = 0x2019
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WGL_BLUE_SHIFT_ARB = 0x201A
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WGL_ALPHA_BITS_ARB = 0x201B
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WGL_ALPHA_SHIFT_ARB = 0x201C
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WGL_ACCUM_BITS_ARB = 0x201D
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WGL_ACCUM_RED_BITS_ARB = 0x201E
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WGL_ACCUM_GREEN_BITS_ARB = 0x201F
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WGL_ACCUM_BLUE_BITS_ARB = 0x2020
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WGL_ACCUM_ALPHA_BITS_ARB = 0x2021
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WGL_DEPTH_BITS_ARB = 0x2022
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WGL_STENCIL_BITS_ARB = 0x2023
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WGL_AUX_BUFFERS_ARB = 0x2024
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WGL_NO_ACCELERATION_ARB = 0x2025
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WGL_GENERIC_ACCELERATION_ARB = 0x2026
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WGL_FULL_ACCELERATION_ARB = 0x2027
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WGL_SWAP_EXCHANGE_ARB = 0x2028
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WGL_SWAP_COPY_ARB = 0x2029
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WGL_SWAP_UNDEFINED_ARB = 0x202A
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WGL_TYPE_RGBA_ARB = 0x202B
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WGL_TYPE_COLORINDEX_ARB = 0x202C
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WGL_DRAW_TO_PBUFFER_ARB = 0x202D
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WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E
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WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F
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WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030
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WGL_PBUFFER_LARGEST_ARB = 0x2033
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WGL_PBUFFER_WIDTH_ARB = 0x2034
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WGL_PBUFFER_HEIGHT_ARB = 0x2035
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WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037
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WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038
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WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039
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WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A
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WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B
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###############################################################################
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WGL_EXT_pbuffer enum:
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WGL_DRAW_TO_PBUFFER_EXT = 0x202D
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WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E
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WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F
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WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030
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WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031
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WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032
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WGL_PBUFFER_LARGEST_EXT = 0x2033
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WGL_PBUFFER_WIDTH_EXT = 0x2034
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WGL_PBUFFER_HEIGHT_EXT = 0x2035
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WGL_ARB_pbuffer enum:
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WGL_DRAW_TO_PBUFFER_ARB = 0x202D
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WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E
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WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F
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WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030
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WGL_PBUFFER_LARGEST_ARB = 0x2033
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WGL_PBUFFER_WIDTH_ARB = 0x2034
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WGL_PBUFFER_HEIGHT_ARB = 0x2035
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WGL_PBUFFER_LOST_ARB = 0x2036
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use WGL_ARB_pixel_format WGL_TRANSPARENT_RED_VALUE_ARB
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use WGL_ARB_pixel_format WGL_TRANSPARENT_GREEN_VALUE_ARB
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use WGL_ARB_pixel_format WGL_TRANSPARENT_BLUE_VALUE_ARB
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use WGL_ARB_pixel_format WGL_TRANSPARENT_ALPHA_VALUE_ARB
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use WGL_ARB_pixel_format WGL_TRANSPARENT_INDEX_VALUE_ARB
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###############################################################################
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# SGI_future_use: 0x203C-0x203F
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###############################################################################
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# Intense3D: 0x2040-0x205F
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WGL_EXT_depth_float enum:
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WGL_DEPTH_FLOAT_EXT = 0x2040
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###############################################################################
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WGL_EXT_multisample enum:
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WGL_SAMPLE_BUFFERS_EXT = 0x2041
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WGL_SAMPLES_EXT = 0x2042
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WGL_ARB_multisample enum:
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WGL_SAMPLE_BUFFERS_ARB = 0x2041
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WGL_SAMPLES_ARB = 0x2042
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###############################################################################
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WGL_EXT_make_current_read enum:
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ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043
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WGL_ARB_make_current_read enum:
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ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043
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ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054
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###############################################################################
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WGL_I3D_genlock enum:
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WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044
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WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 0x2045
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WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 0x2046
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WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 0x2047
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WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048
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WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049
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WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A
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WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B
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WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C
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###############################################################################
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# Intense3D_future_use: 0x204D
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###############################################################################
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WGL_I3D_gamma enum:
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WGL_GAMMA_TABLE_SIZE_I3D = 0x204E
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WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F
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###############################################################################
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# Intense3D hasn't spec'ed this extension, but it's in the enum registry
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WGL_I3D_digital_video_control enum:
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WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050
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WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051
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WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052
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WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053
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###############################################################################
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# WGL_ARB_make_current_read (additional; see above): 0x2054
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###############################################################################
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# Intense3D_future_use: 0x2055-0x205F
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###############################################################################
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# 3DFX: 0x2060-0x206F
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WGL_3DFX_multisample enum:
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WGL_SAMPLE_BUFFERS_3DFX = 0x2060
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WGL_SAMPLES_3DFX = 0x2061
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###############################################################################
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# ARB: 0x2070-0x209F
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WGL_ARB_render_texture enum:
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WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070
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WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071
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WGL_TEXTURE_FORMAT_ARB = 0x2072
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WGL_TEXTURE_TARGET_ARB = 0x2073
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WGL_MIPMAP_TEXTURE_ARB = 0x2074
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WGL_TEXTURE_RGB_ARB = 0x2075
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WGL_TEXTURE_RGBA_ARB = 0x2076
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WGL_NO_TEXTURE_ARB = 0x2077
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WGL_TEXTURE_CUBE_MAP_ARB = 0x2078
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WGL_TEXTURE_1D_ARB = 0x2079
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WGL_TEXTURE_2D_ARB = 0x207A
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WGL_MIPMAP_LEVEL_ARB = 0x207B
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WGL_CUBE_MAP_FACE_ARB = 0x207C
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WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D
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WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E
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WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F
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WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080
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WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081
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WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082
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WGL_FRONT_LEFT_ARB = 0x2083
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WGL_FRONT_RIGHT_ARB = 0x2084
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WGL_BACK_LEFT_ARB = 0x2085
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WGL_BACK_RIGHT_ARB = 0x2086
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WGL_AUX0_ARB = 0x2087
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WGL_AUX1_ARB = 0x2088
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WGL_AUX2_ARB = 0x2089
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WGL_AUX3_ARB = 0x208A
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WGL_AUX4_ARB = 0x208B
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WGL_AUX5_ARB = 0x208C
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WGL_AUX6_ARB = 0x208D
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WGL_AUX7_ARB = 0x208E
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WGL_AUX8_ARB = 0x208F
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WGL_AUX9_ARB = 0x2090
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# ARB_future_use: 0x2091-0x209F
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###############################################################################
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# NVIDIA: 0x20A0-0x219F
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WGL_NV_render_texture_rectangle enum:
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WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0
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WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1
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WGL_TEXTURE_RECTANGLE_NV = 0x20A2
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WGL_NV_render_depth_texture enum:
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WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3
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WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4
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WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5
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WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6
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WGL_DEPTH_COMPONENT_NV = 0x20A7
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# NV_future_use: 0x20A8-0x20AF
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WGL_NV_float_buffer enum:
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WGL_FLOAT_COMPONENTS_NV = 0x20B0
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WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1
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WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2
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WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3
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WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4
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WGL_TEXTURE_FLOAT_R_NV = 0x20B5
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WGL_TEXTURE_FLOAT_RG_NV = 0x20B6
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WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7
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WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8
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# NV_future_use: 0x20B9-0x219F
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###############################################################################
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# ATI: 0x21A0-0x21AF
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WGL_ARB_pixel_format_float enum:
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WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0
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WGL_ATI_pixel_format_float enum:
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WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0
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# ATI_future_use: 0x21A1-0x21AF
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###############################################################################
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# Matrox: 0x21B0-0x21BF (tentative, RFC sent to ARB 2002/10/3)
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###############################################################################
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|
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# Any_vendor_future_use: 0x21C0-0xFFFF
|
2007-08-20 12:25:48 +00:00
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|
# Added by hand:
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|
|
WGL_font_type enum:
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|
|
WGL_FONT_LINES = 0
|
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|
|
WGL_FONT_POLYGONS = 1
|