Opentk/Source/OpenTK/Input/Mouse.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
public sealed class Mouse : IMouse
{
private string description;
private int numButtons, numWheels;
private IntPtr id;
private bool[] button = new bool[(int)MouseButton.LastButton];
private int wheel, x, y, delta_x, delta_y;
#region --- IInputDevice Members ---
public string Description
{
get { return description; }
internal set { description = value; }
}
public InputDeviceType DeviceType
{
get { return InputDeviceType.Mouse; }
}
#endregion
#region --- IMouse Members ---
public int NumberOfButtons
{
get { return numButtons; }
internal set { numButtons = value; }
}
public int NumberOfWheels
{
get { return numWheels; }
internal set { numWheels = value; }
}
public IntPtr DeviceID
{
get { return id; }
internal set { id = value; }
}
public int Wheel
{
get { return wheel; }
internal set { wheel = value; }
}
public int X
{
get { return x; }
internal set { x = value; }
}
public int Y
{
get { return y; }
internal set { y = value; }
}
public int DeltaX
{
get { return delta_x; }
internal set { delta_x = value; }
}
public int DeltaY
{
get { return delta_y; }
internal set { delta_y = value; }
}
public event MouseMoveEvent Move;
public event MouseButtonDownEvent ButtonDown;
public event MouseButtonUpEvent ButtonUp;
#endregion
#region public bool this[MouseButton b]
public bool this[MouseButton b]
{
internal set
{
if (ButtonDown != null && value && !button[(int)b])
{
ButtonDown(this, b);
}
else if (ButtonUp != null && !value && button[(int)b])
{
ButtonUp(this, b);
}
button[(int)b] = value;
}
get
{
return button[(int)b];
}
}
#endregion
}
public enum MouseButton
{
Left = 0,
Middle,
Right,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Button7,
Button8,
Button9,
LastButton
}
public class MouseWheel
{
private int position;
private int delta;
/// <summary>
/// Gets the absolute position of the mouse wheel.
/// </summary>
public int Position
{
get { return position; }
internal set { position = value; }
}
/// <summary>
/// Gets the relative movement of the mouse wheel.
/// </summary>
public int Delta
{
get { return delta; }
internal set { delta = value; }
}
}
public class MouseMoveData
{
private int x;
private int y;
private int deltaX;
private int deltaY;
private MouseWheel wheel;
/// <summary>
/// Gets the absolute X position of the mouse in screen pixel coordinates.
/// </summary>
public int X
{
get { return x; }
internal set { x = value; }
}
/// <summary>
/// Gets the absolute Y position of the mouse in screen pixel coordinates.
/// </summary>
public int Y
{
get { return y; }
internal set { y = value; }
}
/// <summary>
/// Gets the relative movement of the mouse in the X direction, in pixels.
/// </summary>
public int DeltaX
{
get { return deltaX; }
internal set { deltaX = value; }
}
/// <summary>
/// Gets the relative movement of the mouse in the Y direction, in pixels.
/// </summary>
public int DeltaY
{
get { return deltaY; }
internal set { deltaY = value; }
}
/// <summary>
/// Gets data relevant to the mouse wheel.
/// </summary>
public MouseWheel Wheel
{
get { return wheel; }
internal set { wheel = value; }
}
}
}