Opentk/Source/OpenTK/Platform/Windows/WinFactory.cs

181 lines
6.1 KiB
C#
Raw Normal View History

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
2013-12-17 22:31:04 +00:00
using System.Runtime.InteropServices;
using System.Text;
2013-12-17 22:31:04 +00:00
using OpenTK.Graphics;
using OpenTK.Input;
namespace OpenTK.Platform.Windows
{
class WinFactory : PlatformFactoryBase
{
readonly object SyncRoot = new object();
// The input drivers must be constructed lazily, *after* the
// WinFactory constructor has finished running. The reason is
// that they call WinFactory methods internally.
WinRawInput rawinput_driver; // For keyboard and mouse input
internal static IntPtr OpenGLHandle { get; private set; }
const string OpenGLName = "OPENGL32.DLL";
public WinFactory()
{
if (System.Environment.OSVersion.Version.Major <= 4)
{
throw new PlatformNotSupportedException("OpenTK requires Windows XP or higher");
}
// Dynamically load opengl32.dll in order to use the extension loading capabilities of Wgl.
// Note: opengl32.dll must be loaded before gdi32.dll, otherwise strange failures may occur
// (such as "error: 2000" when calling wglSetPixelFormat or slowness/lag on specific GPUs).
LoadOpenGL();
if (System.Environment.OSVersion.Version.Major >= 6)
{
if (Toolkit.Options.EnableHighResolution)
{
// Enable high-dpi support
// Only available on Windows Vista and higher
bool result = Functions.SetProcessDPIAware();
Debug.Print("SetProcessDPIAware() returned {0}", result);
}
}
}
static void LoadOpenGL()
{
OpenGLHandle = Functions.LoadLibrary(OpenGLName);
if (OpenGLHandle == IntPtr.Zero)
{
throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}",
OpenGLName, Marshal.GetLastWin32Error()));
}
Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", OpenGLHandle));
}
#region IPlatformFactory Members
public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return new WinGLNative(x, y, width, height, title, options, device);
}
public override IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return new WinDisplayDeviceDriver();
}
public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new WinGLContext(mode, (WinWindowInfo)window, shareContext, major, minor, flags);
}
public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new WinGLContext(handle, (WinWindowInfo)window, shareContext, major, minor, flags);
}
public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return (GraphicsContext.GetCurrentContextDelegate)delegate
{
return new ContextHandle(Wgl.GetCurrentContext());
};
}
public override OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
{
return RawInputDriver.KeyboardDriver;
}
public override OpenTK.Input.IMouseDriver2 CreateMouseDriver()
{
return RawInputDriver.MouseDriver;
}
public override OpenTK.Input.IGamePadDriver CreateGamePadDriver()
{
return new MappedGamePadDriver();
}
2013-12-24 02:16:32 +00:00
public override IJoystickDriver2 CreateJoystickDriver()
2013-12-24 02:16:32 +00:00
{
return RawInputDriver.JoystickDriver;
2013-12-24 02:16:32 +00:00
}
#endregion
#region Private Members
WinRawInput RawInputDriver
{
get
{
lock (SyncRoot)
{
if (rawinput_driver == null)
{
rawinput_driver = new WinRawInput();
}
return rawinput_driver;
}
}
}
#endregion
#region IDisposable Members
protected override void Dispose(bool manual)
{
if (!IsDisposed)
{
if (manual)
{
WinRawInput raw = rawinput_driver;
if (raw != null)
{
raw.Dispose();
rawinput_driver = null;
}
}
base.Dispose(manual);
}
}
#endregion
}
}