Opentk/Source/OpenTK/Input/GamePadButtons.cs

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2013-12-19 15:27:57 +00:00
// #region License
//
// GamePadButtons.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// #endregion
using System;
namespace OpenTK.Input
{
public struct GamePadButtons : IEquatable<GamePadButtons>
{
Buttons buttons;
public GamePadButtons(Buttons state)
{
buttons = state;
}
#region Public Members
public ButtonState A
{
get { return GetButton(Buttons.A); }
}
public ButtonState B
{
get { return GetButton(Buttons.B); }
}
public ButtonState X
{
get { return GetButton(Buttons.X); }
}
public ButtonState Y
{
get { return GetButton(Buttons.Y); }
}
public ButtonState Back
{
get { return GetButton(Buttons.Back); }
}
public ButtonState BigButton
{
get { return GetButton(Buttons.BigButton); }
}
public ButtonState LeftShoulder
{
get { return GetButton(Buttons.LeftShoulder); }
}
public ButtonState LeftStick
{
get { return GetButton(Buttons.LeftStick); }
}
public ButtonState RightShoulder
{
get { return GetButton(Buttons.RightShoulder); }
}
public ButtonState RightStick
{
get { return GetButton(Buttons.RightStick); }
}
public ButtonState Start
{
get { return GetButton(Buttons.Start); }
}
public static bool operator ==(GamePadButtons left, GamePadButtons right)
{
return left.Equals(right);
}
public static bool operator !=(GamePadButtons left, GamePadButtons right)
{
return !left.Equals(right);
}
#endregion
#region IEquatable Members
public bool Equals(GamePadButtons other)
{
return buttons == other.buttons;
}
#endregion
#region Private Members
ButtonState GetButton(Buttons b)
{
return (buttons & b) != 0 ? ButtonState.Pressed : ButtonState.Released;
}
#endregion
}
}