Opentk/Source/Bind/Specifications/Docs/glCompressedTexSubImage3D.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glCompressedTexSubImage3D">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glCompressedTexSubImage3D</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glCompressedTexSubImage3D</refname>
<refpurpose>specify a three-dimensional texture subimage in a compressed format</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glCompressedTexSubImage3D</function></funcdef>
<paramdef>GLenum <parameter>target</parameter></paramdef>
<paramdef>GLint <parameter>level</parameter></paramdef>
<paramdef>GLint <parameter>xoffset</parameter></paramdef>
<paramdef>GLint <parameter>yoffset</parameter></paramdef>
<paramdef>GLint <parameter>zoffset</parameter></paramdef>
<paramdef>GLsizei <parameter>width</parameter></paramdef>
<paramdef>GLsizei <parameter>height</parameter></paramdef>
<paramdef>GLsizei <parameter>depth</parameter></paramdef>
<paramdef>GLenum <parameter>format</parameter></paramdef>
<paramdef>GLsizei <parameter>imageSize</parameter></paramdef>
<paramdef>const GLvoid * <parameter>data</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- eqn: ignoring delim $$ -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>target</parameter></term>
<listitem>
<para>
Specifies the target texture.
Must be <constant>GL_TEXTURE_3D</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>level</parameter></term>
<listitem>
<para>
Specifies the level-of-detail number.
Level 0 is the base image level.
Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>xoffset</parameter></term>
<listitem>
<para>
Specifies a texel offset in the x direction within the texture array.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>yoffset</parameter></term>
<listitem>
<para>
Specifies a texel offset in the y direction within the texture array.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>width</parameter></term>
<listitem>
<para>
Specifies the width of the texture subimage.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>height</parameter></term>
<listitem>
<para>
Specifies the height of the texture subimage.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>depth</parameter></term>
<listitem>
<para>
Specifies the depth of the texture subimage.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>format</parameter></term>
<listitem>
<para>
Specifies the format of the compressed image data stored at address <parameter>data</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>imageSize</parameter></term>
<listitem>
<para>
Specifies the number of unsigned bytes of image data starting at the
address specified by <parameter>data</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>data</parameter></term>
<listitem>
<para>
Specifies a pointer to the compressed image data in memory.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
Texturing allows elements of an image array to be read by shaders.
</para>
<para>
<function>glCompressedTexSubImage3D</function> redefines a contiguous subregion of an existing three-dimensional
texture image. The texels referenced by <parameter>data</parameter> replace the portion of the
existing texture array with x indices <parameter>xoffset</parameter> and
<inlineequation><mml:math>
<!-- eqn: xoffset + width - 1: -->
<mml:mrow>
<mml:mi mathvariant="italic">xoffset</mml:mi>
<mml:mo>+</mml:mo>
<mml:mi mathvariant="italic">width</mml:mi>
<mml:mo>-</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
</mml:math></inlineequation>,
and the y indices <parameter>yoffset</parameter> and
<inlineequation><mml:math>
<!-- eqn: yoffset + height - 1: -->
<mml:mrow>
<mml:mi mathvariant="italic">yoffset</mml:mi>
<mml:mo>+</mml:mo>
<mml:mi mathvariant="italic">height</mml:mi>
<mml:mo>-</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
</mml:math></inlineequation>,
and the z indices <parameter>zoffset</parameter> and
<inlineequation><mml:math>
<!-- eqn: zoffset + depth - 1: -->
<mml:mrow>
<mml:mi mathvariant="italic">zoffset</mml:mi>
<mml:mo>+</mml:mo>
<mml:mi mathvariant="italic">depth</mml:mi>
<mml:mo>-</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
</mml:math></inlineequation>,
inclusive. This region may not include
any texels outside the range of the texture array as it was originally
specified. It is not an error to specify a subtexture with width of 0,
but such a specification has no effect.
</para>
<para>
<parameter>internalformat</parameter> must be a known compressed image format (such as <constant>GL_RGTC</constant>)
or an extension-specified compressed-texture format.
The <parameter>format</parameter> of the compressed texture
image is selected by the GL implementation that compressed it (see
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>) and should be queried at the time the texture was
compressed with <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry>.
</para>
<para>
If a non-zero named buffer object is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target
(see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
specified, <parameter>data</parameter> is treated as a byte offset into the buffer object's data store.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>internalformat</parameter> is one of the generic compressed internal formats:
<constant>GL_COMPRESSED_RED</constant>,
<constant>GL_COMPRESSED_RG</constant>,
<constant>GL_COMPRESSED_RGB</constant>,
<constant>GL_COMPRESSED_RGBA</constant>.
<constant>GL_COMPRESSED_SRGB</constant>, or
<constant>GL_COMPRESSED_SRGB_ALPHA</constant>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>imageSize</parameter> is not consistent with
the format, dimensions, and contents of the specified compressed image
data.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if parameter combinations are not
supported by the specific compressed internal format as specified in the
specific texture compression extension.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
<constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
<constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
</para>
<para>
Undefined results, including abnormal program termination, are generated if
<parameter>data</parameter> is not encoded in a manner consistent with the extension
specification defining the internal compression format.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetCompressedTexImage</refentrytitle></citerefentry>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant>
</para>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant>
</para>
<para>
<citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with arguments <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>
and <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
</para>
</refsect1>
</refentry>