2013-10-24 07:03:15 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetProgramResourceName">
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2013-11-03 11:43:50 +00:00
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<refentryinfo>
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<copyright>
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<year>2013</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refentryinfo>
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2013-10-24 07:03:15 +00:00
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<refmeta>
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<refentrytitle>glGetProgramResourceName</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetProgramResourceName</refname>
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<refpurpose>query the name of an indexed resource within a program</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetProgramResourceName</function></funcdef>
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<paramdef>GLuint <parameter>program</parameter></paramdef>
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<paramdef>GLenum <parameter>programInterface</parameter></paramdef>
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<paramdef>GLuint <parameter>index</parameter></paramdef>
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<paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
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<paramdef>GLsizei * <parameter>length</parameter></paramdef>
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<paramdef>char * <parameter>name</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>program</parameter></term>
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<listitem>
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<para>
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The name of a program object whose resources to query.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>programInterface</parameter></term>
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<listitem>
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<para>
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A token identifying the interface within <parameter>program</parameter> containing the indexed resource.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>index</parameter></term>
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<listitem>
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<para>
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The index of the resource within <parameter>programInterface</parameter> of <parameter>program</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>bufSize</parameter></term>
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<listitem>
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<para>
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The size of the character array whose address is given by <parameter>name</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>length</parameter></term>
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<listitem>
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<para>
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The address of a variable which will receive the length of the resource name.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>name</parameter></term>
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<listitem>
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<para>
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The address of a character array into which will be written the name of the resource.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glGetProgramResourceName</function> retrieves the name string
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assigned to the single active resource with an index of <parameter>index</parameter>
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in the interface <parameter>programInterface</parameter> of program object
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<parameter>program</parameter>. <parameter>index</parameter> must be less than
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the number of entries in the active resource list for <parameter>programInterface</parameter>.
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</para>
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<para>
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<parameter>program</parameter> must be the name of an existing program object. <parameter>programInterface</parameter>
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is the name of the interface within <parameter>program</parameter> which contains the resource and must be one of the following
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values:
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</para>
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<variablelist>
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<varlistentry>
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<term><constant>GL_UNIFORM</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active uniforms within <parameter>program</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_UNIFORM_BLOCK</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active uniform blocks within <parameter>program</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_PROGRAM_INPUT</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active input variables used by the first shader stage of <parameter>program</parameter>.
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If <parameter>program</parameter> contains multiple shader stages then input variables from any stage other than the first
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will not be enumerated.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_PROGRAM_OUTPUT</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active output variables produced by the last shader stage of <parameter>program</parameter>.
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If <parameter>program</parameter> contains multiple shader stages then output variables from any stage other than the last
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will not be enumerated.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_VERTEX_SUBROUTINE</constant></term>
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<term><constant>GL_TESS_CONTROL_SUBROUTINE</constant></term>
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<term><constant>GL_TESS_EVALUATION_SUBROUTINE</constant></term>
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<term><constant>GL_GEOMETRY_SUBROUTINE</constant></term>
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<term><constant>GL_FRAGMENT_SUBROUTINE</constant></term>
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<term><constant>GL_COMPUTE_SUBROUTINE</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation,
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geometry, fragment and compute shader stages of <parameter>program</parameter>, respectively.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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2013-11-03 11:43:50 +00:00
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<term><constant>GL_VERTEX_SUBROUTINE_UNIFORM</constant></term>
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<term><constant>GL_TESS_CONTROL_SUBROUTINE_UNIFORM</constant></term>
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<term><constant>GL_TESS_EVALUATION_SUBROUTINE_UNIFORM</constant></term>
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<term><constant>GL_GEOMETRY_SUBROUTINE_UNIFORM</constant></term>
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<term><constant>GL_FRAGMENT_SUBROUTINE_UNIFORM</constant></term>
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<term><constant>GL_COMPUTE_SUBROUTINE_UNIFORM</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation,
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geometry, fragment and compute shader stages of <parameter>program</parameter>, respectively.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_TRANSFORM_FEEDBACK_VARYING</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of output variables from the last non-fragment stage of <parameter>program</parameter> that would be
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captured if transform feedback were active.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_BUFFER_VARIABLE</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active buffer variables used by <parameter>program</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_SHADER_STORAGE_BLOCK</constant></term>
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<listitem>
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<para>
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The query is targeted at the set of active shader storage blocks used by <parameter>program</parameter>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<para>
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The name string assigned to the active resource identified by <parameter>index</parameter> is
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returned as a null-terminated string in the character array whose address is given in <parameter>name</parameter>. The actual number of
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characters written into <parameter>name</parameter>, excluding the null terminator, is returned
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in <parameter>length</parameter>. If <parameter>length</parameter> is NULL, no length is returned. The maximum
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number of characters that may be written into <parameter>name</parameter>, including the null
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terminator, is specified by <parameter>bufSize</parameter>. If the length of the name string
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<emphasis>including the null terminator</emphasis> is greater than <parameter>bufSize</parameter>, the first
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<parameter>bufSize</parameter>-1 characters of the name string will be written to <parameter>name</parameter>,
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followed by a null terminator. If <parameter>bufSize</parameter> is zero, no error will be
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generated but no characters will be written to <parameter>name</parameter>. The length of the
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longest name string for <parameter>programInterface</parameter>>, including a null terminator,
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can be queried by calling <citerefentry><refentrytitle>glGetProgramInterface</refentrytitle></citerefentry> with a <parameter>pname</parameter> of
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<constant>GL_MAX_NAME_LENGTH</constant>.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>programInterface</parameter>
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is not one of the accepted interface types.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>progam</parameter> is not
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the name of an existing program.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>index</parameter> is greater
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than or equal to the number of entries in the active resource list for
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<parameter>programInterface</parameter>.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>programInterface</parameter> is
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<constant>GL_ATOMIC_COUNTER_BUFFER</constant> or <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant>, since active atomic
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counter and transform feedback buffer resources are not assigned name strings.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetProgramResourceIndex</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetGetProgramResource</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetProgramResourceLocation</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetProgramResourceLocationIndex</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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2013-11-03 11:43:50 +00:00
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Copyright <trademark class="copyright"></trademark> 2013 Khronos Group.
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2013-10-24 07:03:15 +00:00
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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