Opentk/Source/OpenTK/Input/GamePadAxis.cs

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//
// GamePadAxis.cs
//
// Author:
// robert <${AuthorEmail}>
//
// Copyright (c) 2012 robert
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace OpenTK.Input
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{
public enum GamePadAxis
{
/// <summary>The first axis of the gamepad.</summary>
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Axis0 = 0,
/// <summary>The second axis of the gamepad.</summary>
Axis1,
/// <summary>The third axis of the gamepad.</summary>
Axis2,
/// <summary>The fourth axis of the gamepad.</summary>
Axis3,
/// <summary>The fifth axis of the gamepad.</summary>
Axis4,
/// <summary>The sixth axis of the gamepad.</summary>
Axis5,
/// <summary>The seventh axis of the gamepad.</summary>
Axis6,
/// <summary>The eighth axis of the gamepad.</summary>
Axis7,
/// <summary>The ninth axis of the gamepad.</summary>
Axis8,
/// <summary>The tenth axis of the gamepad.</summary>
Axis9,
}
}