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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
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<!-- Converted by db4-upgrade version 1.1 -->
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<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glGetShaderPrecisionFormat">
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<info>
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2013-11-03 11:43:50 +00:00
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<copyright>
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2014-03-28 19:06:55 +00:00
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<year>2010-2014</year>
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2013-11-03 11:43:50 +00:00
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<holder>Khronos Group</holder>
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</copyright>
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2014-03-28 19:06:55 +00:00
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</info>
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2013-10-10 23:58:54 +00:00
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<refmeta>
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<refentrytitle>glGetShaderPrecisionFormat</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetShaderPrecisionFormat</refname>
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<refpurpose>retrieve the range and precision for numeric formats supported by the shader compiler</refpurpose>
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</refnamediv>
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<refsynopsisdiv>
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<title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glGetShaderPrecisionFormat</function></funcdef>
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<paramdef>GLenum <parameter>shaderType</parameter></paramdef>
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<paramdef>GLenum <parameter>precisionType</parameter></paramdef>
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<paramdef>GLint *<parameter>range</parameter></paramdef>
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<paramdef>GLint *<parameter>precision</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 xml:id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>shaderType</parameter></term>
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<listitem>
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<para>
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Specifies the type of shader whose precision to query. <parameter>shaderType</parameter>
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must be <constant>GL_VERTEX_SHADER</constant> or <constant>GL_FRAGMENT_SHADER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>precisionType</parameter></term>
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<listitem>
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<para>
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Specifies the numeric format whose precision and range to query.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>range</parameter></term>
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<listitem>
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<para>
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Specifies the address of array of two integers into which encodings of the implementation's
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numeric range are returned.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>precision</parameter></term>
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<listitem>
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<para>
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Specifies the address of an integer into which the numeric precision of the implementation
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is written.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 xml:id="description"><title>Description</title>
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<para>
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<function>glGetShaderPrecisionFormat</function> retrieves the numeric range and precision for
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the implementation's representation of quantities in different numeric formats in specified
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shader type. <parameter>shaderType</parameter> specifies the type of shader for which the numeric
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precision and range is to be retrieved and must be one of <constant>GL_VERTEX_SHADER</constant>
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or <constant>GL_FRAGMENT_SHADER</constant>. <parameter>precisionType</parameter> specifies the
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numeric format to query and must be one of <constant>GL_LOW_FLOAT</constant>, <constant>GL_MEDIUM_FLOAT</constant>
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<constant>GL_HIGH_FLOAT</constant>, <constant>GL_LOW_INT</constant>, <constant>GL_MEDIUM_INT</constant>,
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or <constant>GL_HIGH_INT</constant>.
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</para>
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<para>
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<parameter>range</parameter> points to an array of two integers into which the format's numeric range
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will be returned. If min and max are the smallest values representable in the format, then the values
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returned are defined to be: <parameter>range</parameter>[0] = floor(log2(|min|)) and
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<parameter>range</parameter>[1] = floor(log2(|max|)).
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</para>
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<para>
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<parameter>precision</parameter> specifies the address of an integer into which will be written
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the log2 value of the number of bits of precision of the format. If the smallest representable
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value greater than 1 is 1 + <emphasis>eps</emphasis>, then the integer addressed by <parameter>precision</parameter>
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will contain floor(-log2(eps)).
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</para>
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</refsect1>
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<refsect1 xml:id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>shaderType</parameter> or
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<parameter>precisionType</parameter> is not an accepted value.
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</para>
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</refsect1>
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<refsect1 xml:id="versions">
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<title>API Version Support</title>
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<informaltable>
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<tgroup cols="4" align="left">
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
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<tbody>
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<row>
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<entry>glGetShaderPrecisionFormat</entry>
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='es20']/*)"/>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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</refsect1>
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<refsect1 xml:id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
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</para>
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</refsect1>
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</refentry>
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