Opentk/Source/OpenTK/Input/GamePadThumbSticks.cs

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// #region License
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//
// GamePadThumbSticks.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// #endregion
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using System;
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namespace OpenTK.Input
{
public struct GamePadThumbSticks : IEquatable<GamePadThumbSticks>
{
const float ConversionFactor = 1.0f / short.MaxValue;
short left_x, left_y;
short right_x, right_y;
internal GamePadThumbSticks(
short left_x, short left_y,
short right_x, short right_y)
{
this.left_x = left_x;
this.left_y = left_y;
this.right_x = right_x;
this.right_y = right_y;
}
#region Public Members
public Vector2 Left
{
get { return new Vector2(left_x * ConversionFactor, left_y * ConversionFactor); }
}
public Vector2 Right
{
get { return new Vector2(right_x * ConversionFactor, right_y * ConversionFactor); }
}
public static bool operator ==(GamePadThumbSticks left, GamePadThumbSticks right)
{
return left.Equals(right);
}
public static bool operator !=(GamePadThumbSticks left, GamePadThumbSticks right)
{
return !left.Equals(right);
}
public override string ToString()
{
return String.Format(
"{{Left: {0}; Right: {1}}}",
Left, Right);
}
public override int GetHashCode()
{
return
left_x.GetHashCode() ^ left_y.GetHashCode() ^
right_x.GetHashCode() ^ right_y.GetHashCode();
}
public override bool Equals(object obj)
{
return
obj is GamePadThumbSticks &&
Equals((GamePadThumbSticks)obj);
}
#endregion
#region IEquatable<GamePadThumbSticks> Members
public bool Equals(GamePadThumbSticks other)
{
return
left_x == other.left_x &&
left_y == other.left_y &&
right_x == other.right_x &&
right_y == other.right_y;
}
#endregion
}
}