Opentk/Source/Bind/Specifications/Docs/GL/glBindVertexBuffers.xml

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
<!-- Converted by db4-upgrade version 1.1 -->
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glBindVertexBuffers">
<info>
<copyright>
<year>2013</year>
<holder>Khronos Group</holder>
</copyright>
</info>
<refmeta>
<refentrytitle>glBindVertexBuffers</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glBindVertexBuffers</refname>
<refpurpose>bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glBindVertexBuffers</function></funcdef>
<paramdef>GLuint <parameter>first</parameter></paramdef>
<paramdef>GLsizei <parameter>count</parameter></paramdef>
<paramdef>const GLuint *<parameter>buffers</parameter></paramdef>
<paramdef>const GLuintptr *<parameter>offsets</parameter></paramdef>
<paramdef>const GLsizei *<parameter>strides</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 xml:id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>first</parameter></term>
<listitem>
<para>
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>
Specifies the number of buffers to bind.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>buffers</parameter></term>
<listitem>
<para>
Specifies the address of an array of names of existing buffer objects.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>offsets</parameter></term>
<listitem>
<para>
Specifies the address of an array of offsets to associate with the binding points.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>buffers</parameter></term>
<listitem>
<para>
Specifies the address of an array of strides to associate with the binding points.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 xml:id="description"><title>Description</title>
<para>
<function>glBindVertexBuffers</function> binds storage from an array of existing buffer objects to a specified
number of consecutive vertex buffer binding points units. <parameter>count</parameter> specifies the number of buffer
objects whose names are stored in the array <parameter>buffers</parameter>. That number
of buffer object names is read from the array and their storage bound to the <parameter>count</parameter> consecutive
vertex buffer binding points starting from <parameter>first</parameter>.
</para>
<para>
If the name zero appears in the <parameter>buffers</parameter> array, any existing binding
to the vertex buffer binding point is reset, and the corresponding entries in <parameter>offsets</parameter>
and <parameter>strides</parameter> is ignored. Any non-zero entry in <parameter>buffers</parameter> must be the
name of an existing buffer object. When a non-zero entry in <parameter>buffers</parameter> is
present, that buffer objects data store is bound to the corresponding vertex buffer binding point.
If <parameter>buffers</parameter> is <constant>NULL</constant> then it is as
if an appropriately sized array containing only zeros had been specified.
</para>
<para>
<parameter>offsets</parameter> and <parameter>strides</parameter> specify the addresses
of two arrays containing, respectively, the offset of the first element
and stride between elements in each buffer. If an entry in <parameter>buffers</parameter>
is zero, then the content of the corresponding entry in each of <parameter>offsets</parameter>
and <parameter>strides</parameter> is ignored.
</para>
<para>
<function>glBindVertexBuffers</function> is equivalent to the following pseudo code:
</para>
<programlisting> for (i = 0; i &lt; count; i++) {
if (buffers == NULL) {
glBindVertexBuffer(first + i, 0, 0, 16);
} else {
glBindVertexBuffer(first + i, buffers[i], offsets[i], strides[i]);
}
}</programlisting>
<para>
Each entry in <parameter>buffers</parameter> will be checked individually and if found
to be invalid, the state for that vertex buffer binding point will not be changed and an error will be
generated. However, the state for other binding points referenced by the command will still
be updated.
</para>
</refsect1>
<refsect1 xml:id="notes"><title>Notes</title>
<para>
<function>glBindVertexBuffers</function> is available only if the GL version is 4.4 or higher.
</para>
</refsect1>
<refsect1 xml:id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>first</parameter> + <parameter>count</parameter> is greater
than the value of <constant>GL_MAX_VERTEX_ATTRIB_BINDINGS</constant>.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if any value in <constant>buffers</constant> is not
zero or the name of an existing buffer object.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if any value in <parameter>offsets</parameter> or <parameter>strides</parameter>
is negative, or if a value is <parameter>stride</parameter> is greater than the value of <constant>GL_MAX_VERTEX_ATTRIB_STRIDE</constant>.
</para>
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGenBuffers</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDeleteBuffers</refentrytitle></citerefentry>
<citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 xml:id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"/> 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
</para>
</refsect1>
</refentry>