Opentk/Source/Bind/Specifications/Docs/GL/glPrioritizeTextures.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glPrioritizeTextures">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glPrioritizeTextures</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glPrioritizeTextures</refname>
<refpurpose>set texture residence priority</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glPrioritizeTextures</function></funcdef>
<paramdef>GLsizei <parameter>n</parameter></paramdef>
<paramdef>const GLuint * <parameter>textures</parameter></paramdef>
<paramdef>const GLclampf * <parameter>priorities</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>n</parameter></term>
<listitem>
<para>
Specifies the number of textures to be prioritized.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>textures</parameter></term>
<listitem>
<para>
Specifies an array containing the names of the textures to be prioritized.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>priorities</parameter></term>
<listitem>
<para>
Specifies an array containing the texture priorities.
A priority given in an element of <parameter>priorities</parameter> applies to the texture
named by the corresponding element of <parameter>textures</parameter>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glPrioritizeTextures</function> assigns the <parameter>n</parameter> texture priorities given in <parameter>priorities</parameter> to the
<parameter>n</parameter> textures named in <parameter>textures</parameter>.
</para>
<para>
The GL establishes
a ``working set'' of textures that are resident in texture memory.
These textures may be bound to a texture target much more efficiently
than textures that are not resident.
By specifying a priority for each texture,
<function>glPrioritizeTextures</function> allows applications to guide the GL implementation in determining
which textures should be resident.
</para>
<para>
The priorities given in <parameter>priorities</parameter> are clamped to the range
<inlineequation><mml:math>
<!-- eqn: [0,1]:-->
<mml:mfenced open="[" close="]">
<mml:mn>0</mml:mn>
<mml:mn>1</mml:mn>
</mml:mfenced>
</mml:math></inlineequation>
before they are assigned.
0 indicates the lowest priority; textures with priority 0
are least likely to be resident.
1 indicates the highest priority; textures with priority 1
are most likely to be resident.
However, textures are not guaranteed to be resident until they are used.
</para>
<para>
<function>glPrioritizeTextures</function> silently ignores attempts to prioritize texture 0 or any texture
name that does not correspond to an existing texture.
</para>
<para>
<function>glPrioritizeTextures</function> does not require that any of the textures named by <parameter>textures</parameter>
be bound to a texture target.
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry> may also be used to set a texture's priority,
but only if the texture is currently bound.
This is the only way to set the priority of a default texture.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
<function>glPrioritizeTextures</function> is available only if the GL version is 1.1 or greater.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>n</parameter> is negative.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <function>glPrioritizeTextures</function> is executed
between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding
execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry> with parameter name <constant>GL_TEXTURE_PRIORITY</constant>
retrieves the priority of a currently bound texture.
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glAreTexturesResident</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
</para>
</refsect1>
</refentry>