Opentk/Source/Bind/Specifications/Docs/GL/glTexGen.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glTexGen">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glTexGen</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glTexGen</refname>
<refpurpose>control the generation of texture coordinates</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glTexGeni</function></funcdef>
<paramdef>GLenum <parameter>coord</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>GLint <parameter>param</parameter></paramdef>
</funcprototype>
</funcsynopsis>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glTexGenf</function></funcdef>
<paramdef>GLenum <parameter>coord</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>GLfloat <parameter>param</parameter></paramdef>
</funcprototype>
</funcsynopsis>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glTexGend</function></funcdef>
<paramdef>GLenum <parameter>coord</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>GLdouble <parameter>param</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- eqn: ignoring delim $$ -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>coord</parameter></term>
<listitem>
<para>
Specifies a texture coordinate.
Must be one of <constant>GL_S</constant>, <constant>GL_T</constant>, <constant>GL_R</constant>, or <constant>GL_Q</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>pname</parameter></term>
<listitem>
<para>
Specifies the symbolic name of the texture-coordinate generation function.
Must be <constant>GL_TEXTURE_GEN_MODE</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>param</parameter></term>
<listitem>
<para>
Specifies a single-valued texture generation parameter,
one of <constant>GL_OBJECT_LINEAR</constant>, <constant>GL_EYE_LINEAR</constant>, <constant>GL_SPHERE_MAP</constant>,
<constant>GL_NORMAL_MAP</constant>, or <constant>GL_REFLECTION_MAP</constant>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glTexGeniv</function></funcdef>
<paramdef>GLenum <parameter>coord</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>const GLint * <parameter>params</parameter></paramdef>
</funcprototype>
</funcsynopsis>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glTexGenfv</function></funcdef>
<paramdef>GLenum <parameter>coord</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>const GLfloat * <parameter>params</parameter></paramdef>
</funcprototype>
</funcsynopsis>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glTexGendv</function></funcdef>
<paramdef>GLenum <parameter>coord</parameter></paramdef>
<paramdef>GLenum <parameter>pname</parameter></paramdef>
<paramdef>const GLdouble * <parameter>params</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters2"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>coord</parameter></term>
<listitem>
<para>
Specifies a texture coordinate.
Must be one of <constant>GL_S</constant>, <constant>GL_T</constant>, <constant>GL_R</constant>, or <constant>GL_Q</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>pname</parameter></term>
<listitem>
<para>
Specifies the symbolic name of the texture-coordinate generation function
or function parameters.
Must be
<constant>GL_TEXTURE_GEN_MODE</constant>,
<constant>GL_OBJECT_PLANE</constant>, or
<constant>GL_EYE_PLANE</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>params</parameter></term>
<listitem>
<para>
Specifies a pointer to an array of texture generation parameters.
If <parameter>pname</parameter> is <constant>GL_TEXTURE_GEN_MODE</constant>,
then the array must contain a single symbolic constant,
one of
<constant>GL_OBJECT_LINEAR</constant>,
<constant>GL_EYE_LINEAR</constant>,
<constant>GL_SPHERE_MAP</constant>,
<constant>GL_NORMAL_MAP</constant>, or
<constant>GL_REFLECTION_MAP</constant>.
Otherwise,
<parameter>params</parameter> holds the coefficients for the texture-coordinate generation function
specified by <parameter>pname</parameter>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glTexGen</function> selects a texture-coordinate generation function
or supplies coefficients for one of the functions.
<parameter>coord</parameter> names one of the (<emphasis>s</emphasis>, <emphasis>t</emphasis>, <emphasis>r</emphasis>, <emphasis>q</emphasis>) texture
coordinates; it must be one of the symbols
<constant>GL_S</constant>,
<constant>GL_T</constant>,
<constant>GL_R</constant>, or
<constant>GL_Q</constant>.
<parameter>pname</parameter> must be one of three symbolic constants:
<constant>GL_TEXTURE_GEN_MODE</constant>,
<constant>GL_OBJECT_PLANE</constant>, or
<constant>GL_EYE_PLANE</constant>.
If <parameter>pname</parameter> is <constant>GL_TEXTURE_GEN_MODE</constant>,
then <parameter>params</parameter> chooses a mode,
one of
<constant>GL_OBJECT_LINEAR</constant>,
<constant>GL_EYE_LINEAR</constant>,
<constant>GL_SPHERE_MAP</constant>,
<constant>GL_NORMAL_MAP</constant>, or
<constant>GL_REFLECTION_MAP</constant>.
If <parameter>pname</parameter> is either <constant>GL_OBJECT_PLANE</constant> or <constant>GL_EYE_PLANE</constant>,
<parameter>params</parameter> contains coefficients for the corresponding
texture generation function.
</para>
<para>
If the texture generation function is <constant>GL_OBJECT_LINEAR</constant>,
the function
</para>
<para>
<inlineequation><mml:math>
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</para>
<para>
is used, where
<inlineequation><mml:math><mml:mi mathvariant="italic">g</mml:mi></mml:math></inlineequation>
is the value computed for the coordinate named in <parameter>coord</parameter>,
<inlineequation><mml:math>
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and
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are the four values supplied in <parameter>params</parameter>, and
<inlineequation><mml:math>
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<mml:msub><mml:mi mathvariant="italic">z</mml:mi>
<mml:mi mathvariant="italic">o</mml:mi>
</mml:msub>
</mml:math></inlineequation>,
and
<inlineequation><mml:math>
<!-- eqn: w sub o:-->
<mml:msub><mml:mi mathvariant="italic">w</mml:mi>
<mml:mi mathvariant="italic">o</mml:mi>
</mml:msub>
</mml:math></inlineequation>
are the object coordinates of the vertex.
This function can be used, for example, to texture-map terrain using sea level
as a reference plane
(defined by
<inlineequation><mml:math>
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<mml:msub><mml:mi mathvariant="italic">p</mml:mi>
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<mml:msub><mml:mi mathvariant="italic">p</mml:mi>
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and
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<mml:mn>4</mml:mn>
</mml:msub>
</mml:math></inlineequation>).
The altitude of a terrain vertex is computed by the <constant>GL_OBJECT_LINEAR</constant>
coordinate generation function as its distance from sea level;
that altitude can then be used to index the texture image to map white snow
onto peaks and green grass onto foothills.
</para>
<para>
If the texture generation function is <constant>GL_EYE_LINEAR</constant>, the function
</para>
<para>
<informalequation><mml:math>
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</para>
<para>
is used, where
</para>
<para>
<informalequation><mml:math>
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</para>
<para>
and
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<!-- eqn: y sub e:-->
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</mml:math></inlineequation>,
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<!-- eqn: z sub e:-->
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and
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are the eye coordinates of the vertex,
<inlineequation><mml:math>
<!-- eqn: p sub 1:-->
<mml:msub><mml:mi mathvariant="italic">p</mml:mi>
<mml:mn>1</mml:mn>
</mml:msub>
</mml:math></inlineequation>,
<inlineequation><mml:math>
<!-- eqn: p sub 2:-->
<mml:msub><mml:mi mathvariant="italic">p</mml:mi>
<mml:mn>2</mml:mn>
</mml:msub>
</mml:math></inlineequation>,
<inlineequation><mml:math>
<!-- eqn: p sub 3:-->
<mml:msub><mml:mi mathvariant="italic">p</mml:mi>
<mml:mn>3</mml:mn>
</mml:msub>
</mml:math></inlineequation>,
and
<inlineequation><mml:math>
<!-- eqn: p sub 4:-->
<mml:msub><mml:mi mathvariant="italic">p</mml:mi>
<mml:mn>4</mml:mn>
</mml:msub>
</mml:math></inlineequation>
are the values supplied in <parameter>params</parameter>, and
<inlineequation><mml:math><mml:mi mathvariant="italic">M</mml:mi></mml:math></inlineequation>
is the modelview matrix when <function>glTexGen</function> is invoked.
If
<inlineequation><mml:math><mml:mi mathvariant="italic">M</mml:mi></mml:math></inlineequation>
is poorly conditioned or singular,
texture coordinates generated by the resulting function may be inaccurate
or undefined.
</para>
<para>
Note that the values in <parameter>params</parameter> define a reference plane in eye coordinates.
The modelview matrix that is applied to them may not be the same one
in effect when the polygon vertices are transformed.
This function establishes a field of texture coordinates
that can produce dynamic contour lines on moving objects.
</para>
<para>
If the texture generation function is <constant>GL_SPHERE_MAP</constant> and <parameter>coord</parameter> is either
<constant>GL_S</constant> or
<constant>GL_T</constant>,
<inlineequation><mml:math><mml:mi mathvariant="italic">s</mml:mi></mml:math></inlineequation>
and
<inlineequation><mml:math><mml:mi mathvariant="italic">t</mml:mi></mml:math></inlineequation>
texture coordinates are generated as follows.
Let <emphasis>u</emphasis> be the unit vector pointing from the origin to the polygon vertex
(in eye coordinates).
Let <emphasis>n</emphasis> sup prime be the current normal,
after transformation to eye coordinates.
Let
</para>
<para>
<inlineequation><mml:math>
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</mml:msup>
</mml:mrow>
</mml:math></inlineequation>
be the reflection vector such that
</para>
<para>
<inlineequation><mml:math>
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</mml:msup>
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</mml:msup>
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<mml:mi mathvariant="italic">u</mml:mi>
</mml:mrow>
</mml:mrow>
</mml:math></inlineequation>
</para>
<para>
Finally, let
<inlineequation><mml:math>
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<mml:mrow>
<mml:mn>2</mml:mn>
<mml:mo>&it;</mml:mo>
<mml:msqrt>
<mml:mfenced open="(" close=")">
<mml:mrow>
<mml:msup><mml:mfenced open="" close="">
<mml:msub><mml:mi mathvariant="italic">f</mml:mi>
<mml:mi mathvariant="italic">x</mml:mi>
</mml:msub>
</mml:mfenced>
<mml:mn>2</mml:mn>
</mml:msup>
<mml:mo>+</mml:mo>
<mml:msup><mml:mfenced open="" close="">
<mml:msub><mml:mi mathvariant="italic">f</mml:mi>
<mml:mi mathvariant="italic">y</mml:mi>
</mml:msub>
</mml:mfenced>
<mml:mn>2</mml:mn>
</mml:msup>
<mml:mo>+</mml:mo>
<mml:msup><mml:mfenced open="(" close=")">
<mml:mrow>
<mml:msub><mml:mi mathvariant="italic">f</mml:mi>
<mml:mi mathvariant="italic">z</mml:mi>
</mml:msub>
<mml:mo>+</mml:mo>
<mml:mn>1</mml:mn>
</mml:mrow>
</mml:mfenced>
<mml:mn>2</mml:mn>
</mml:msup>
</mml:mrow>
</mml:mfenced>
</mml:msqrt>
</mml:mrow>
</mml:mrow>
</mml:math></inlineequation>.
Then the values assigned to the
<inlineequation><mml:math><mml:mi mathvariant="italic">s</mml:mi></mml:math></inlineequation>
and
<inlineequation><mml:math><mml:mi mathvariant="italic">t</mml:mi></mml:math></inlineequation>
texture coordinates are
</para>
<para>
<inlineequation><mml:math>
<!-- eqn: s = f sub x over m + 1 over 2:-->
<mml:mrow>
<mml:mi mathvariant="italic">s</mml:mi>
<mml:mo>=</mml:mo>
<mml:mrow>
<mml:mfrac>
<mml:msub><mml:mi mathvariant="italic">f</mml:mi>
<mml:mi mathvariant="italic">x</mml:mi>
</mml:msub>
<mml:mi mathvariant="italic">m</mml:mi>
</mml:mfrac>
<mml:mo>+</mml:mo>
<mml:mfrac>
<mml:mn>1</mml:mn>
<mml:mn>2</mml:mn>
</mml:mfrac>
</mml:mrow>
</mml:mrow>
</mml:math></inlineequation>
</para>
<para>
<inlineequation><mml:math>
<!-- eqn: t = f sub y over m + 1 over 2:-->
<mml:mrow>
<mml:mi mathvariant="italic">t</mml:mi>
<mml:mo>=</mml:mo>
<mml:mrow>
<mml:mfrac>
<mml:msub><mml:mi mathvariant="italic">f</mml:mi>
<mml:mi mathvariant="italic">y</mml:mi>
</mml:msub>
<mml:mi mathvariant="italic">m</mml:mi>
</mml:mfrac>
<mml:mo>+</mml:mo>
<mml:mfrac>
<mml:mn>1</mml:mn>
<mml:mn>2</mml:mn>
</mml:mfrac>
</mml:mrow>
</mml:mrow>
</mml:math></inlineequation>
</para>
<para>
To enable or disable a texture-coordinate generation function, call
<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> or <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry>
with one of the symbolic texture-coordinate names
(<constant>GL_TEXTURE_GEN_S</constant>,
<constant>GL_TEXTURE_GEN_T</constant>,
<constant>GL_TEXTURE_GEN_R</constant>, or
<constant>GL_TEXTURE_GEN_Q</constant>) as the argument.
When enabled,
the specified texture coordinate is computed
according to the generating function associated with that coordinate.
When disabled,
subsequent vertices take the specified texture coordinate
from the current set of texture coordinates. Initially, all texture
generation functions are set to <constant>GL_EYE_LINEAR</constant> and are disabled.
Both
<inlineequation><mml:math><mml:mi mathvariant="italic">s</mml:mi></mml:math></inlineequation>
plane equations are (1, 0, 0, 0),
both
<inlineequation><mml:math><mml:mi mathvariant="italic">t</mml:mi></mml:math></inlineequation>
plane equations are (0, 1, 0, 0),
and all
<inlineequation><mml:math><mml:mi mathvariant="italic">r</mml:mi></mml:math></inlineequation>
and
<inlineequation><mml:math><mml:mi mathvariant="italic">q</mml:mi></mml:math></inlineequation>
plane equations are (0, 0, 0, 0).
</para>
<para>
When the <code>ARB_multitexture</code> extension is supported, <function>glTexGen</function> sets the
texture generation parameters for the currently active texture unit,
selected with <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_ENUM</constant> is generated when <parameter>coord</parameter> or <parameter>pname</parameter> is not an
accepted defined value,
or when <parameter>pname</parameter> is <constant>GL_TEXTURE_GEN_MODE</constant> and <parameter>params</parameter> is not an
accepted defined value.
</para>
<para>
<constant>GL_INVALID_ENUM</constant> is generated when <parameter>pname</parameter> is <constant>GL_TEXTURE_GEN_MODE</constant>,
<parameter>params</parameter> is <constant>GL_SPHERE_MAP</constant>,
and <parameter>coord</parameter> is either <constant>GL_R</constant> or <constant>GL_Q</constant>.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <function>glTexGen</function>
is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetTexGen</refentrytitle></citerefentry>
</para>
<para>
<citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_GEN_S</constant>
</para>
<para>
<citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_GEN_T</constant>
</para>
<para>
<citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_GEN_R</constant>
</para>
<para>
<citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_GEN_Q</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexEnv</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
</para>
</refsect1>
</refentry>