Opentk/Source/Bind/Wgl/Generator.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System.Diagnostics;
namespace Bind.Wgl
{
class Generator : Bind.GL2.Generator
{
#region --- Constructors ---
public Generator()
: base()
{
glTypemap = "Wgl/wgl.tm";
csTypemap = "csharp.tm";
enumSpec = "Wgl/wglenum.spec";
enumSpecExt = "Wgl/wglenumext.spec";
glSpec = "Wgl/wgl.spec";
glSpecExt = "Wgl/wglext.spec";
importsFile = "WglCore.cs";
delegatesFile = "WglDelegates.cs";
enumsFile = "WglEnums.cs";
wrappersFile = "Wgl.cs";
Settings.OutputClass = "Wgl";
Settings.FunctionPrefix = "wgl";
Settings.ConstantPrefix = "WGL_";
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.Platform.Windows";
Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
}
else
{
Settings.OutputNamespace = "OpenTK.Platform.Windows";
}
}
#endregion
public override void Process()
{
Bind.Structures.Type.Initialize(glTypemap, csTypemap);
Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt);
Bind.Structures.Function.Initialize();
Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);
// Process enums and delegates - create wrappers.
Trace.WriteLine("Processing specs, please wait...");
//this.Translate();
this.WriteBindings(
Bind.Structures.Delegate.Delegates,
Bind.Structures.Function.Wrappers,
Bind.Structures.Enum.GLEnums);
}
}
}