Opentk/Source/Bind/Specifications/Docs/GL/glAreTexturesResident.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glAreTexturesResident">
<refmeta>
<refmetainfo>
<copyright>
<year>1991-2006</year>
<holder>Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glAreTexturesResident</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glAreTexturesResident</refname>
<refpurpose>determine if textures are loaded in texture memory</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>GLboolean <function>glAreTexturesResident</function></funcdef>
<paramdef>GLsizei <parameter>n</parameter></paramdef>
<paramdef>const GLuint * <parameter>textures</parameter></paramdef>
<paramdef>GLboolean * <parameter>residences</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>n</parameter></term>
<listitem>
<para>
Specifies the number of textures to be queried.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>textures</parameter></term>
<listitem>
<para>
Specifies an array containing the names of the textures to be queried.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>residences</parameter></term>
<listitem>
<para>
Specifies an array in which the texture residence status is returned.
The residence status of a texture named by an element of <parameter>textures</parameter> is
returned in the corresponding element of <parameter>residences</parameter>.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
GL establishes
a ``working set'' of textures that are resident in texture memory.
These textures can be bound to a texture target much more efficiently
than textures that are not resident.
</para>
<para>
<function>glAreTexturesResident</function> queries the texture residence status of the <parameter>n</parameter> textures named by
the elements of <parameter>textures</parameter>.
If all the named textures are resident,
<function>glAreTexturesResident</function> returns <constant>GL_TRUE</constant>,
and the contents of <parameter>residences</parameter> are undisturbed.
If not all the named textures are resident, <function>glAreTexturesResident</function> returns <constant>GL_FALSE</constant>,
and detailed status is returned in the <parameter>n</parameter> elements of <parameter>residences</parameter>.
If an element of <parameter>residences</parameter> is <constant>GL_TRUE</constant>, then the texture named by
the corresponding element of <parameter>textures</parameter> is resident.
</para>
<para>
The residence status of a single bound texture may also be queried
by calling
<citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry> with the <emphasis>target</emphasis> argument set to the
target to which the texture is bound, and the <emphasis>pname</emphasis> argument
set to <constant>GL_TEXTURE_RESIDENT</constant>.
This is the only way that the residence status of a default texture can be
queried.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
<function>glAreTexturesResident</function> is available only if the GL version is 1.1 or greater.
</para>
<para>
<function>glAreTexturesResident</function> returns the residency status of the textures at the time of
invocation. It does not guarantee that the textures will remain
resident at any other time.
</para>
<para>
If textures reside in virtual memory (there is no texture memory), they
are considered always resident.
</para>
<para>
Some implementations may not load a texture until the first use of
that texture.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>n</parameter> is negative.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if any element in <parameter>textures</parameter>
is 0 or does not name a texture. In that case, the function returns
<constant>GL_FALSE</constant> and the contents of <parameter>residences</parameter> is indeterminate.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <function>glAreTexturesResident</function> is executed
between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding
execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry> with parameter name <constant>GL_TEXTURE_RESIDENT</constant>
retrieves the residence status of a currently bound texture.
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glPrioritizeTextures</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
</para>
</refsect1>
</refentry>