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82 lines
3.4 KiB
XML
82 lines
3.4 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glDeleteShader">
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<refmeta>
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<refentrytitle>glDeleteShader</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glDeleteShader</refname>
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<refpurpose>delete a shader object</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glDeleteShader</function></funcdef>
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<paramdef>GLuint <parameter>shader</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>shader</parameter></term>
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<listitem>
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<para>Specifies the shader object to be deleted.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para><function>glDeleteShader</function> frees the memory and
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invalidates the name associated with the shader object specified
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by <parameter>shader</parameter>. This command effectively
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undoes the effects of a call to
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<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>.</para>
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<para>If a shader object to be deleted is attached to a program
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object, it will be flagged for deletion, but it will not be
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deleted until it is no longer attached to any program object,
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for any rendering context (i.e., it must be detached from
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wherever it was attached before it will be deleted). A value of
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0 for <parameter>shader</parameter> will be silently
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ignored.</para>
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<para>To determine whether an object has been flagged for
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deletion, call
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<citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
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with arguments <parameter>shader</parameter> and
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<constant>GL_DELETE_STATUS</constant>.</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para><constant>GL_INVALID_VALUE</constant> is generated if
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<parameter>shader</parameter> is not a value generated by
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OpenGL.</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
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with the program object to be queried</para>
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<para><citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
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with arguments <parameter>shader</parameter> and
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<constant>GL_DELETE_STATUS</constant></para>
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<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para><citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry></para>
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</refsect1>
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<refsect1 id="copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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