Opentk/Source/OpenTK/Input/Keyboard.cs

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#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Provides access to keyboard devices.
/// </summary>
public static class Keyboard
{
#region Fields
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//static IKeyboardDriver driver;
#endregion
#region Constructors
static Keyboard()
{
throw new NotImplementedException();
//driver = Platform.Factory.Default.CreateKeyboardDriver();
}
#endregion
#region Public Members
/// <summary>
/// Retrieves the KeyboardState for the default keyboard device.
/// </summary>
/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
public static KeyboardState GetState()
{
return new KeyboardState();
}
/// <summary>
/// Retrieves the KeyboardState for the specified keyboard device.
/// </summary>
/// <param name="index">The index of the keyboard device.</param>
/// <returns>A <see cref="OpenTK.Input.KeyboardState"/> structure containing the state of the keyboard device.</returns>
public static KeyboardState GetState(int index)
{
return new KeyboardState();
}
#endregion
}
}