2013-09-27 12:41:37 +00:00
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using System;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2Factory : IPlatformFactory
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{
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public Sdl2Factory()
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{
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}
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#region IPlatformFactory implementation
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return new Sdl2NativeWindow(x, y, width, height, title, options, device);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return new Sdl2DisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return new Sdl2GraphicsContext(mode, (Sdl2WindowInfo)window, shareContext, major, minor, flags);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new NotImplementedException();
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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// Unfortunately, SDL does not provide a GetContext function
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// so we need to implement our own.
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return (GraphicsContext.GetCurrentContextDelegate)delegate
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{
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IntPtr current;
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if (Configuration.RunningOnWindows)
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2013-09-27 16:55:38 +00:00
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current = OpenTK.Platform.Windows.Wgl.Imports.GetCurrentContext();
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2013-09-27 12:41:37 +00:00
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else if (Configuration.RunningOnX11)
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current = OpenTK.Platform.X11.Glx.GetCurrentContext();
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else if (Configuration.RunningOnMacOS)
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current = OpenTK.Platform.MacOS.Cgl.GetCurrentContext();
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else
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throw new NotSupportedException("Unknown platform, please report to http://www.opentk.com");
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return new ContextHandle(current);
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};
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return new Sdl2GraphicsMode();
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}
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public IKeyboardDriver2 CreateKeyboardDriver()
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{
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return new Sdl2Keyboard();
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}
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public IMouseDriver2 CreateMouseDriver()
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{
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return new Sdl2Mouse();
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}
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public IGamePadDriver CreateGamePadDriver()
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{
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return new Sdl2Joystick();
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}
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#endregion
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}
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}
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