Opentk/Source/OpenTK/Platform/SDL2/Sdl2Factory.cs

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using System;
using OpenTK.Graphics;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2Factory : IPlatformFactory
{
public Sdl2Factory()
{
}
#region IPlatformFactory implementation
public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return new Sdl2NativeWindow(x, y, width, height, title, options, device);
}
public IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return new Sdl2DisplayDeviceDriver();
}
public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new Sdl2GraphicsContext(mode, (Sdl2WindowInfo)window, shareContext, major, minor, flags);
}
public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
throw new NotImplementedException();
}
public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
// Unfortunately, SDL does not provide a GetContext function
// so we need to implement our own.
return (GraphicsContext.GetCurrentContextDelegate)delegate
{
IntPtr current;
if (Configuration.RunningOnWindows)
current = OpenTK.Platform.Windows.Wgl.Imports.GetCurrentContext();
else if (Configuration.RunningOnX11)
current = OpenTK.Platform.X11.Glx.GetCurrentContext();
else if (Configuration.RunningOnMacOS)
current = OpenTK.Platform.MacOS.Cgl.GetCurrentContext();
else
throw new NotSupportedException("Unknown platform, please report to http://www.opentk.com");
return new ContextHandle(current);
};
}
public IGraphicsMode CreateGraphicsMode()
{
return new Sdl2GraphicsMode();
}
public IKeyboardDriver2 CreateKeyboardDriver()
{
return new Sdl2Keyboard();
}
public IMouseDriver2 CreateMouseDriver()
{
return new Sdl2Mouse();
}
public IGamePadDriver CreateGamePadDriver()
{
return new Sdl2Joystick();
}
#endregion
}
}