Opentk/Source/OpenTK/Platform/IGLContext.cs

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
/// <summary>
/// Provides methods for creating and interacting with an OpenGL context.
/// </summary>
public interface IGLContext : IDisposable
{
/// <summary>
/// Gets a handle to the OpenGL rendering context.
/// </summary>
IntPtr Context { get; }
/// <summary>
/// Gets the IWindowInfo describing the window associated with this context.
/// </summary>
IWindowInfo Info { get; }
/// <summary>
/// Gets the DisplayMode of the context.
/// </summary>
DisplayMode Mode { get; }
/// <summary>
/// Creates an OpenGL context.
/// </summary>
void CreateContext();
/// <summary>
/// Creates an OpenGL context with a direct or indirect rendering mode. This parameter is ignored
/// on Windows platforms (direct mode only).
/// </summary>
/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
/// <remarks>
/// <para>
/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
/// in some circumastances.
/// </para>
/// <para>
/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
/// indirect rendering on Windows platforms).
/// </para>
/// </remarks>
void CreateContext(bool direct);
/// <summary>
/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
/// specified IGLContext.
/// </summary>
/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
/// <param name="source">The source IGLContext to share state from.</param>.
/// <seealso cref="CreateContext(bool)"/>
void CreateContext(bool direct, IGLContext source);
/// <summary>
/// Swaps buffers on a context. This presents the rendered scene to the user.
/// </summary>
void SwapBuffers();
/// <summary>
/// Makes this context the current rendering target.
/// </summary>
void MakeCurrent();
/// <summary>
/// Gets the address of an OpenGL extension function.
/// </summary>
/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
/// <returns>
/// A pointer to the specified function or IntPtr.Zero if the function isn't
/// available in the current opengl context.
/// </returns>
/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
IntPtr GetAddress(string function);
/// <summary>
/// Returns the display modes supported by the current opengl context.
/// </summary>
/// <returns>An IEnumerable containing all supported display modes.</returns>
IEnumerable<DisplayMode> GetDisplayModes();
}
}