Opentk/Source/Bind/Specifications/Docs/glGetAttachedShaders.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetAttachedShaders">
<refmeta>
<refentrytitle>glGetAttachedShaders</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetAttachedShaders</refname>
<refpurpose>Returns the handles of the shader objects attached to a program object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetAttachedShaders</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
<paramdef>GLsizei <parameter>maxCount</parameter></paramdef>
<paramdef>GLsizei *<parameter>count</parameter></paramdef>
<paramdef>GLuint *<parameter>shaders</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>Specifies the program object to be
queried.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>maxCount</parameter></term>
<listitem>
<para>Specifies the size of the array for storing
the returned object names.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>Returns the number of names actually returned
in <parameter>objects</parameter>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>shaders</parameter></term>
<listitem>
<para>Specifies an array that is used to return the
names of attached shader objects.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glGetAttachedShaders</function> returns the
names of the shader objects attached to
<parameter>program</parameter>. The names of shader objects that
are attached to <parameter>program</parameter> will be returned
in <parameter>shaders.</parameter> The actual number of shader
names written into <parameter>shaders</parameter> is returned in
<parameter>count.</parameter> If no shader objects are attached
to <parameter>program</parameter>, <parameter>count</parameter>
is set to 0. The maximum number of shader names that may be
returned in <parameter>shaders</parameter> is specified by
<parameter>maxCount</parameter>. </para>
<para>If the number of names actually returned is not required
(for instance, if it has just been obtained by calling
<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>),
a value of <constant>NULL</constant> may be passed for count. If
no shader objects are attached to
<parameter>program</parameter>, a value of 0 will be returned in
<parameter>count</parameter>. The actual number of attached
shaders can be obtained by calling
<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
with the value <constant>GL_ATTACHED_SHADERS</constant>.</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para><function>glGetAttachedShaders</function>
is available only if the GL version is 2.0 or greater.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>program</parameter> is not a value generated by
OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>program</parameter> is not a program object.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>maxCount</parameter> is less than 0.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
is executed between the execution of
<citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
and the corresponding execution of
<citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
with argument <constant>GL_ATTACHED_SHADERS</constant></para>
<para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry></para>.
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>