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143 lines
6.8 KiB
XML
143 lines
6.8 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glPrioritizeTextures">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glPrioritizeTextures</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glPrioritizeTextures</refname>
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<refpurpose>set texture residence priority</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glPrioritizeTextures</function></funcdef>
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<paramdef>GLsizei <parameter>n</parameter></paramdef>
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<paramdef>const GLuint * <parameter>textures</parameter></paramdef>
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<paramdef>const GLclampf * <parameter>priorities</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>n</parameter></term>
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<listitem>
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<para>
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Specifies the number of textures to be prioritized.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>textures</parameter></term>
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<listitem>
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<para>
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Specifies an array containing the names of the textures to be prioritized.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>priorities</parameter></term>
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<listitem>
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<para>
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Specifies an array containing the texture priorities.
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A priority given in an element of <parameter>priorities</parameter> applies to the texture
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named by the corresponding element of <parameter>textures</parameter>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glPrioritizeTextures</function> assigns the <parameter>n</parameter> texture priorities given in <parameter>priorities</parameter> to the
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<parameter>n</parameter> textures named in <parameter>textures</parameter>.
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</para>
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<para>
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The GL establishes
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a ``working set'' of textures that are resident in texture memory.
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These textures may be bound to a texture target much more efficiently
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than textures that are not resident.
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By specifying a priority for each texture,
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<function>glPrioritizeTextures</function> allows applications to guide the GL implementation in determining
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which textures should be resident.
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</para>
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<para>
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The priorities given in <parameter>priorities</parameter> are clamped to the range
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<inlineequation><mml:math>
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<!-- eqn: [0,1]:-->
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<mml:mfenced open="[" close="]">
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<mml:mn>0</mml:mn>
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<mml:mn>1</mml:mn>
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</mml:mfenced>
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</mml:math></inlineequation>
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before they are assigned.
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0 indicates the lowest priority; textures with priority 0
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are least likely to be resident.
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1 indicates the highest priority; textures with priority 1
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are most likely to be resident.
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However, textures are not guaranteed to be resident until they are used.
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</para>
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<para>
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<function>glPrioritizeTextures</function> silently ignores attempts to prioritize texture 0 or any texture
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name that does not correspond to an existing texture.
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</para>
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<para>
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<function>glPrioritizeTextures</function> does not require that any of the textures named by <parameter>textures</parameter>
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be bound to a texture target.
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<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry> may also be used to set a texture's priority,
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but only if the texture is currently bound.
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This is the only way to set the priority of a default texture.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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<function>glPrioritizeTextures</function> is available only if the GL version is 1.1 or greater.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>n</parameter> is negative.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <function>glPrioritizeTextures</function> is executed
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between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding
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execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry> with parameter name <constant>GL_TEXTURE_PRIORITY</constant>
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retrieves the priority of a currently bound texture.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glAreTexturesResident</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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