Opentk/Source/OpenTK/Platform/SDL2/Sdl2Keyboard.cs

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2013-09-27 21:07:23 +00:00
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2Keyboard : IKeyboardDriver2
{
static readonly Sdl2KeyMap KeyMap = new Sdl2KeyMap();
KeyboardState state;
public Sdl2Keyboard()
{
state.IsConnected = true;
}
#region Public Members
public void ProcessKeyboardEvent(SDL.SDL_KeyboardEvent e)
{
Key key;
if (KeyMap.TryGetValue(e.keysym.sym, out key))
{
state.SetKeyState(key, (byte)e.keysym.scancode, e.state != 0);
}
}
#endregion
#region IKeyboardDriver2 Members
public KeyboardState GetState()
{
return state;
}
public KeyboardState GetState(int index)
{
if (index == 0)
return state;
else
return new KeyboardState();
}
public string GetDeviceName(int index)
{
return "SDL2 Default Keyboard";
}
#endregion
}
}