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73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
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#region License
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//
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// GamePadConfigurationItem.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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namespace OpenTK.Input
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{
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struct GamePadConfigurationSource
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{
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ConfigurationType map_type;
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Nullable<JoystickButton> map_button;
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Nullable<JoystickAxis> map_axis;
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public GamePadConfigurationSource(JoystickAxis axis)
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: this()
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{
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Type = ConfigurationType.Axis;
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Axis = axis;
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}
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public GamePadConfigurationSource(JoystickButton button)
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: this()
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{
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Type = ConfigurationType.Button;
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Button = button;
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}
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public ConfigurationType Type
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{
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get { return map_type; }
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private set { map_type = value; }
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}
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public JoystickAxis Axis
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{
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get { return map_axis.Value; }
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private set { map_axis = value; }
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}
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public JoystickButton Button
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{
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get { return map_button.Value; }
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private set { map_button = value; }
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}
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}
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}
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