2007-08-10 09:27:13 +00:00
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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2007-07-23 00:15:18 +00:00
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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2007-08-01 09:27:57 +00:00
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namespace Bind
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2007-07-23 00:15:18 +00:00
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{
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static class Settings
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{
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2007-08-12 16:14:23 +00:00
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public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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2007-08-01 09:27:57 +00:00
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public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
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2007-07-23 00:15:18 +00:00
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public static string OutputNamespace = "OpenTK.OpenGL";
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2007-08-20 10:46:37 +00:00
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2007-09-02 00:40:43 +00:00
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public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
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public const string DefaultOutputNamespace = "OpenTK.OpenGL";
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2007-08-20 10:46:37 +00:00
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2007-08-20 12:25:48 +00:00
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public static string OutputClass = "GL";
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public static string FunctionPrefix = "gl";
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public static string ConstantPrefix = "GL_";
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2007-08-01 21:14:39 +00:00
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private static string enumsClass = "Enums";
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public static string GLEnumsClass
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{
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2007-08-20 12:25:48 +00:00
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get { return OutputClass + "." + enumsClass; }
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2007-08-01 21:14:39 +00:00
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set { enumsClass = value; }
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}
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2007-08-01 09:27:57 +00:00
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public static string DelegatesClass = "Delegates";
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public static string ImportsClass = "Imports";
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2007-08-20 12:25:48 +00:00
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2007-08-01 09:27:57 +00:00
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public static Legacy Compatibility = Legacy.None;
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2007-07-23 00:15:18 +00:00
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2007-08-03 00:14:31 +00:00
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/// <summary>
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/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
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/// </summary>
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public static string CompleteEnumName = "All";
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2007-08-12 16:14:23 +00:00
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2007-08-01 09:27:57 +00:00
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public enum Legacy
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{
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None,
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Tao,
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}
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2007-08-12 16:14:23 +00:00
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2007-08-20 12:25:48 +00:00
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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2007-07-23 00:15:18 +00:00
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}
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}
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