Opentk/Source/OpenTK/Platform/X11/X11GLNative.cs

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#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
//using OpenTK.OpenGL;
namespace OpenTK.Platform.X11
{
sealed class X11GLNative : OpenTK.Platform.INativeWindow, IDisposable
{
#region --- Private Fields ---
private X11GLContext glContext;
private X11WindowInfo windowInfo = new X11WindowInfo();
private IntPtr display;
private int screen;
private IntPtr rootWindow;
private IntPtr window;
private DisplayMode mode = new DisplayMode();
//private X11Keyboard key;
// Number of pending events.
private int pending = 0;
// C# ResizeEventArgs
private ResizeEventArgs resizeEventArgs = new ResizeEventArgs();
// Low level X11 resize request
private X11.Event xresize = new Event();
// This is never written in the code. If at some point it gets != 0,
// then memory corruption is taking place from the xresize struct.
// Event used for event loop.
private Event e = new Event();
private ConfigureNotifyEvent configure = new ConfigureNotifyEvent();
private ReparentNotifyEvent reparent = new ReparentNotifyEvent();
private ExposeEvent expose = new ExposeEvent();
private CreateWindowEvent createWindow = new CreateWindowEvent();
private DestroyWindowEvent destroyWindow = new DestroyWindowEvent();
// This is never written in the code. If at some point it gets != 0,
// then memory corruption is taking place from the xresize struct.
int memGuard = 0;
//private int width, height;
private bool disposed;
#endregion
#region --- Public Constructors ---
/// <summary>
/// Constructs a new X11GLNative window, with its associated context.
/// Safe defaults for visual, colormap, etc.
/// </summary>
public X11GLNative()
{
Trace.WriteLine("Creating GameWindow (X11GLNative driver)");
Trace.Indent();
// Set default (safe) DisplayMode.
mode.Width = 640;
mode.Height = 480;
mode.Color = new ColorDepth(24);
mode.DepthBits = 16;
mode.Buffers = 2;
Trace.WriteLine(String.Format("Display mode: {0}", mode));
windowInfo.Display = display = API.OpenDisplay(null); // null == default display
if (display == IntPtr.Zero)
{
throw new Exception("Could not open connection to X");
}
windowInfo.Screen = screen = API.DefaultScreen(display);
windowInfo.RootWindow = rootWindow = API.RootWindow(display, screen);
Trace.WriteLine(
String.Format(
"Display: {0}, Screen {1}, Root window: {2}",
windowInfo.Display,
windowInfo.Screen,
windowInfo.RootWindow
)
);
glContext = new X11GLContext(windowInfo, mode);
glContext.CreateVisual();
// Create a window on this display using the visual above
Trace.Write("Creating output window... ");
SetWindowAttributes wnd_attributes = new SetWindowAttributes();
wnd_attributes.background_pixel = 0;
wnd_attributes.border_pixel = 0;
wnd_attributes.colormap = glContext.XColormap;
//API.CreateColormap(display, rootWindow, glxVisualInfo.visual, 0/*AllocNone*/);
wnd_attributes.event_mask =
EventMask.StructureNotifyMask |
EventMask.ExposureMask |
EventMask.KeyPressMask;
CreateWindowMask cw_mask =
CreateWindowMask.CWBackPixel |
CreateWindowMask.CWBorderPixel |
CreateWindowMask.CWColormap |
CreateWindowMask.CWEventMask;
window = API.CreateWindow(
windowInfo.Display,
windowInfo.RootWindow,
0, 0,
640, 480,
0,
//glxVisualInfo.depth,
glContext.XVisualInfo.depth,
Constants.InputOutput,
//glxVisualInfo.visual,
glContext.XVisualInfo.visual,
cw_mask,
wnd_attributes
);
if (window == IntPtr.Zero)
{
throw new Exception("Could not create window.");
}
Trace.WriteLine("done! (id: " + window + ")");
// Set the window hints
/*
SizeHints hints = new SizeHints();
hints.x = 0;
hints.y = 0;
hints.width = 640;
hints.height = 480;
hints.flags = USSize | USPosition;
X11Api.SetNormalHints(display, window, hints);
X11Api.SetStandardProperties(
display,
window,
name,
name,
0, // None
null,
0,
hints
);
*/
//glContext.ContainingWindow = windowInfo.Window;
glContext.windowInfo.Window = window;
glContext.CreateContext(null, true);
API.MapRaised(display, window);
Trace.WriteLine("Mapped window.");
//glContext.MakeCurrent();
Trace.WriteLine("Our shiny new context is now current - ready to rock 'n' roll!");
Trace.Unindent();
}
#endregion
#region --- INativeWindow Members ---
#region public void ProcessEvents()
public void ProcessEvents()
{
// Process all pending events
while (true)
{
pending = API.Pending(display);
if (pending == 0)
return;
//API.NextEvent(display, e);
API.PeekEvent(display, e);
//API.NextEvent(display, eventPtr);
Debug.WriteLine(String.Format("Event: {0} ({1} pending)", e.Type, pending));
//Debug.WriteLine(String.Format("Event: {0} ({1} pending)", eventPtr, pending));
// Check whether memory was corrupted by the NextEvent call.
Debug.Assert(memGuard == 0, "memGuard2 tripped", String.Format("Guard: {0}", memGuard));
memGuard = 0;
// Respond to the event e
switch (e.Type)
{
case EventType.ReparentNotify:
API.NextEvent(display, reparent);
// Do nothing
break;
case EventType.CreateNotify:
API.NextEvent(display, createWindow);
// Set window width/height
mode.Width = createWindow.width;
mode.Height = createWindow.height;
this.OnCreate(EventArgs.Empty);
Debug.WriteLine(
String.Format("OnCreate fired: {0}x{1}", mode.Width, mode.Height)
);
break;
case EventType.DestroyNotify:
API.NextEvent(display, destroyWindow);
quit = true;
Debug.WriteLine("Window destroyed, shutting down.");
break;
case EventType.ConfigureNotify:
API.NextEvent(display, configure);
// If the window size changed, raise the C# Resize event.
if (configure.width != mode.Width ||
configure.height != mode.Height)
{
Debug.WriteLine(
String.Format(
"New res: {0}x{1}",
configure.width,
configure.height
)
);
resizeEventArgs.Width = configure.width;
resizeEventArgs.Height = configure.height;
this.OnResize(resizeEventArgs);
}
break;
default:
API.NextEvent(display, e);
Debug.WriteLine(String.Format("{0} event was not handled", e.Type));
break;
}
}
}
#endregion
#region public event CreateEvent Create;
public event CreateEvent Create;
private void OnCreate(EventArgs e)
{
if (this.Create != null)
{
this.Create(this, e);
}
}
#endregion
#region public Keyboard Key
public Input.IKeyboard Key
{
get { throw new NotImplementedException(); }
}
#endregion
#region public bool Quit
private bool quit;
public bool Quit
{
get { return quit; }
set
{
if (value)
{
/*Event e = new Event();
X11Api.SendEvent(
display,
window,
false,
0,*/
//quit = true;
}
}
}
#endregion
#region public bool IsIdle
public bool IsIdle
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
#region public bool Fullscreen
public bool Fullscreen
{
get
{
throw new Exception("The method or operation is not implemented.");
}
set
{
throw new Exception("The method or operation is not implemented.");
}
}
#endregion
#region public IGLContext Context
public OpenTK.Platform.IGLContext Context
{
get { return glContext; }
}
#endregion
#endregion
#region --- IResizable Members ---
#region public int Width
public int Width
{
get
{
return mode.Width;
}
set
{/*
// Clear event struct
//Array.Clear(xresize.pad, 0, xresize.pad.Length);
// Set requested parameters
xresize.ResizeRequest.type = EventType.ResizeRequest;
xresize.ResizeRequest.display = this.display;
xresize.ResizeRequest.width = value;
xresize.ResizeRequest.height = mode.Width;
API.SendEvent(
this.display,
this.window,
false,
EventMask.StructureNotifyMask,
ref xresize
);*/
}
}
#endregion
#region public int Height
public int Height
{
get
{
return mode.Height;
}
set
{/*
// Clear event struct
//Array.Clear(xresize.pad, 0, xresize.pad.Length);
// Set requested parameters
xresize.ResizeRequest.type = EventType.ResizeRequest;
xresize.ResizeRequest.display = this.display;
xresize.ResizeRequest.width = mode.Width;
xresize.ResizeRequest.height = value;
API.SendEvent(
this.display,
this.window,
false,
EventMask.StructureNotifyMask,
ref xresize
);*/
}
}
#endregion
#region public event ResizeEvent Resize
public event ResizeEvent Resize;
private void OnResize(ResizeEventArgs e)
{
mode.Width = e.Width;
mode.Height = e.Height;
if (this.Resize != null)
{
this.Resize(this, e);
}
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
API.DestroyWindow(display, window);
API.CloseDisplay(display);
if (manuallyCalled)
{
glContext.Dispose();
}
disposed = true;
}
}
~X11GLNative()
{
this.Dispose(false);
}
#endregion
}
}