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Picking_FS.glsl
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Normalized line endings Hopefully this is the first and last time we have to do this.
2013-10-10 23:58:54 +00:00
#version 120
flat varying vec4 vColor;
void main(void)
{
gl_FragColor = vColor;
Merged Inertia's example and geometry branch,
2009-10-24 10:07:43 +00:00
}
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