Opentk/Source/OpenTK/Input/IGamePadDriver.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
interface IGamePadDriver
{
/// <summary>
/// Retrieves the combined <see cref="OpenTK.Input.GamePadState"/> for all gamepad devices.
/// </summary>
/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the combined state for all gamepad devices.</returns>
GamePadState GetState();
/// <summary>
/// Retrieves the <see cref="OpenTK.Input.GamePadState"/> for the specified gamepad device.
/// </summary>
/// <param name="index">The index of the keyboard device.</param>
/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the state of the gamepad device.</returns>
GamePadState GetState(int index);
/// <summary>
/// Retrieves the device name for the gamepad device.
/// </summary>
/// <param name="index">The index of the gamepad device.</param>
/// <returns>A <see cref="System.String"/> with the name of the specified device or <see cref="System.String.Empty"/>.</returns>
/// <remarks>
/// <para>If no device exists at the specified index, the return value is <see cref="System.String.Empty"/>.</para></remarks>
string GetDeviceName(int index);
}
}