2013-10-10 23:58:54 +00:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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interface IGamePadDriver
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{
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/// <summary>
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/// Retrieves the combined <see cref="OpenTK.Input.GamePadState"/> for all gamepad devices.
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/// </summary>
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/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the combined state for all gamepad devices.</returns>
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GamePadState GetState();
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/// <summary>
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/// Retrieves the <see cref="OpenTK.Input.GamePadState"/> for the specified gamepad device.
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/// </summary>
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/// <param name="index">The index of the keyboard device.</param>
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/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the state of the gamepad device.</returns>
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GamePadState GetState(int index);
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/// <summary>
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/// Retrieves the device name for the gamepad device.
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/// </summary>
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/// <param name="index">The index of the gamepad device.</param>
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/// <returns>A <see cref="System.String"/> with the name of the specified device or <see cref="System.String.Empty"/>.</returns>
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/// <remarks>
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/// <para>If no device exists at the specified index, the return value is <see cref="System.String.Empty"/>.</para></remarks>
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string GetDeviceName(int index);
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}
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}
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