Opentk/Source/OpenTK/Platform/X11/X11GLControl.cs

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#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Diagnostics;
namespace OpenTK.Platform.X11
{
sealed class X11GLControl : IGLControl
{
WindowInfo info = new WindowInfo();
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DisplayMode mode;
private Type xplatui;
X11GLContext glContext;
private bool disposed;
private bool fullscreen;
#region --- Contructors ---
public X11GLControl(UserControl c, DisplayMode mode)
{
Debug.WriteLine("Creating opengl control (X11GLControl driver)");
Debug.Indent();
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if (c == null/* || c.TopLevelControl == null*/)
{
throw new ArgumentException("UserControl c may not be null.");
}
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this.mode = mode;//new DisplayMode(mode);
glContext = new X11GLContext(mode);
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c.HandleCreated += new EventHandler(c_HandleCreated);
c.HandleDestroyed += new EventHandler(c_HandleDestroyed);
//c.ParentChanged += new EventHandler(c_ParentChanged);
//c.Load += new EventHandler(c_Load);
//Debug.Print("GLControl events hooked to X11GLControl.");
xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms");
Debug.Write("System.Windows.Forms.XplatUIX11: ");
if (xplatui != null)
{
info.Display = (IntPtr)xplatui.GetField("DisplayHandle",
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System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
info.RootWindow = (IntPtr)xplatui.GetField("RootWindow",
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System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
info.Screen = (int)xplatui.GetField("ScreenNo",
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System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
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Debug.Print("Display: {0}, Screen: {1}, Root Window: {2}, GLControl: {3}",
info.Display, info.Screen, info.RootWindow, info.Handle);
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glContext.PrepareContext(info);
info.VisualInfo = glContext.windowInfo.VisualInfo;
xplatui.GetField("CustomVisual", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)
.SetValue(null, info.VisualInfo.visual);
xplatui.GetField("CustomColormap", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)
.SetValue(null, API.CreateColormap(info.Display, info.RootWindow, info.VisualInfo.visual, 0));
c.Visible = true;
glContext.windowInfo.Handle = info.Handle = c.Handle;
}
//Debug.Print("Parent: {0}", c.ParentForm.Handle);
//API.MapRaised(info.Display, info.Handle);
//API.MapRaised(info.Display, c.ParentForm.Handle);
//OpenTK.OpenGL.GL.Imports.Flush();
/*
// Wait until the GLControl is mapped.
XEvent ev = new XEvent();
API.IfEvent(info.Display, ref ev,
delegate(IntPtr display, ref XEvent @event, IntPtr arg)
{
Debug.Print("Checking event: {0}", @event.type);
if (@event.type == XEventName.MapNotify)
{
Debug.Print("Map event for window: {0}", @event.MapEvent.window);
}
return (@event.type == XEventName.MapNotify) && (@event.MapEvent.window == arg);
},
info.Handle);
*/
//glContext.MakeCurrent();
//OpenTK.OpenGL.GL.LoadAll();
}
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void c_HandleCreated(object sender, EventArgs e)
{
UserControl c = (sender as UserControl);
Debug.Print("GLControl handle created, creating X11GLContext.");
Debug.Indent();
glContext.windowInfo.Handle = info.Handle = (sender as UserControl).Handle;
try
{
glContext.CreateContext(null, true);
}
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catch (ApplicationException expt)
{
Debug.Print(expt.ToString());
throw;
}
finally
{
Debug.Unindent();
/*
Debug.WriteLine(String.Format("Mapping control {0} to parent {1}", c.Handle, c.Handle));
API.MapRaised(info.Display, c.Handle);
Context.MakeCurrent();
OpenTK.OpenGL.GL.LoadAll();
*/
}
}
void c_HandleDestroyed(object sender, EventArgs e)
{
Debug.Print("X11GLControl handle destroyed, disposing X11GLContext.");
glContext.Dispose();
}
void c_ParentChanged(object sender, EventArgs e)
{
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Debug.Print("Mapping X11GLControl.");
Debug.Indent();
Control c = sender as Control;
Debug.Print("TopLevel control is {0}",
c.TopLevelControl != null ? c.TopLevelControl.ToString() : "not available");
if (c.TopLevelControl == null)
{
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throw new ApplicationException("Problem: GLControl does not have a parent, aborting.");
}
else
{
info.TopLevelWindow = c.TopLevelControl.Handle;
}
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Debug.WriteLine(String.Format("Mapping GLControl {0} to window {1}", info.Handle, info.TopLevelWindow));
//API.MapRaised(info.Display, info.TopLevelWindow);
/*
// Wait until the GLControl is mapped.
XEvent ev = new XEvent();
API.IfEvent(info.Display, ref ev,
delegate(IntPtr display, ref XEvent @event, IntPtr arg)
{
//Debug.Print("Checking event: {0}", @event.type);
return (@event.type == XEventName.MapNotify) && (@event.MapEvent.window == arg);
},
info.Handle);
glContext.MakeCurrent();
OpenTK.OpenGL.GL.LoadAll();*/
Debug.Unindent();
}
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void c_Load(object sender, EventArgs e)
{
Debug.Print("GLControl loaded, will now try to make context current and load all GL functions.");
Context.MakeCurrent();
OpenTK.OpenGL.GL.LoadAll();
}
/// <summary>
/// Finds a colormap suitable for use with the GLControl.
/// </summary>
/// <returns>A pointer to the colormap</returns>
/// <remarks>
/// If the visual of the GLControl matches the default visual, the function returns
/// the default colormap (i.e. the colormap of the root window). Otherwise, it creates
/// a new, private colormap.
/// </remarks>
private IntPtr FindColormap()
{
if (info.VisualInfo.visual == Functions.XDefaultVisual(info.Display, info.Screen))
{
return Functions.XDefaultColormap(info.Display, info.Screen);
}
return API.CreateColormap(info.Display, info.RootWindow, glContext.windowInfo.VisualInfo.visual, 0/*AllocNone*/);
}
#endregion
#region --- IGLControl Members ---
public event CreateEvent Create;
private void OnCreate(object sender, EventArgs e)
{
if (this.Create != null)
this.Create(sender, e);
}
#region public bool IsIdle
public bool IsIdle
{
get
{
return API.Pending(info.Display) == 0;
}
}
#endregion
#region public bool Fullscreen
public bool Fullscreen
{
get
{
return fullscreen;
}
set
{
//throw new Exception("The method or operation is not implemented.");
fullscreen = false;
}
}
#endregion
#region public IGLContext Context
public IGLContext Context
{
get
{
return glContext;
}
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
// Clean unmanaged resources:
// Nothing
if (manuallyCalled)
{
// Clean managed resources, too
glContext.Dispose();
}
}
disposed = true;
}
~X11GLControl()
{
this.Dispose(false);
}
#endregion
}
}