Opentk/Source/OpenTK/Input/JoystickDevice.cs

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C#
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using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Math;
namespace OpenTK.Input
{
#if false
/// <summary>
/// Represents a joystick device and provides methods to query its state.
/// </summary>
public class JoystickDevice : IInputDevice
{
string description;
Vector2[] axis_position;
#region --- IInputDevice Members ---
/// <summary>
/// Gets a string describing this JoystickDevice.
/// </summary>
public string Description
{
get { return description; }
internal set { description = value; }
}
/// <summary>
/// Gets a value indicating the InputDeviceType of this InputDevice.
/// </summary>
public InputDeviceType DeviceType
{
get { return InputDeviceType.HID; }
}
#endregion
#region --- Public Methods ---
//public Vector2 Axis1
//{
// get { return axis_position.Clone(); }
// internal set {
//}
#endregion
}
#endif
}