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67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace Examples.Tests
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{
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[Example("Multithreading Test", ExampleCategory.OpenTK, "Test")]
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class Multithreading
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{
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public static void Main()
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{
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const int ThreadCount = 4;
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List<Thread> threads = new List<Thread>();
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// launch threads
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for (int i = 0; i < ThreadCount; i++)
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{
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Thread t = new Thread(delegate()
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{
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using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
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{
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game.Run(30.0);
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}
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});
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t.IsBackground = true;
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t.Priority = ThreadPriority.BelowNormal;
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t.Start();
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threads.Add(t);
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}
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// wait for exit
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foreach (Thread t in threads)
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{
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t.Join();
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}
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}
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}
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}
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