2010-10-04 20:49:12 +00:00
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#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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2010-10-02 22:15:19 +00:00
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using System.Globalization;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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namespace Build.Tasks
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{
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/// <summary>
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/// Deletes directory and all of its contents.
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/// Replaces RemoveDir task which exhibits different behavior
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/// on xbuild compared to msbuild: the first requires an empty
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/// directory, while the latter does not.
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/// </summary>
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public class DelTree : Task
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{
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string path;
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/// <summary>
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/// The filesystem path to delete.
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/// </summary>
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[Required]
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public string Path
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{
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get { return path; }
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set { path = value; }
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}
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public override bool Execute()
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{
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try
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{
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if (String.IsNullOrEmpty(Path) ||
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System.IO.Directory.Exists(Path))
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{
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return false;
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}
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else
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{
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System.IO.Directory.Delete(Path, true);
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}
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}
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catch (Exception e)
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{
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Log.LogErrorFromException(e);
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return false;
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}
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return true;
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}
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}
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}
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