mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-01-11 20:25:36 +00:00
162 lines
5.4 KiB
C#
162 lines
5.4 KiB
C#
|
#region --- License ---
|
|||
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|||
|
* See license.txt for license info
|
|||
|
*/
|
|||
|
#endregion
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Text;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
|
|||
|
namespace OpenTK.Math
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Represents a 2D vector.
|
|||
|
/// </summary>
|
|||
|
[StructLayout(LayoutKind.Sequential)]
|
|||
|
public struct Vector2
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The X coordinate of the Vector2.
|
|||
|
/// </summary>
|
|||
|
public float X;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Y coordinate of the Vector2.
|
|||
|
/// </summary>
|
|||
|
public float Y;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Constructs a new Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="x">The x coordinate of the net Vector2.</param>
|
|||
|
/// <param name="y">The y coordinate of the net Vector2.</param>
|
|||
|
public Vector2(float x, float y)
|
|||
|
{
|
|||
|
X = x;
|
|||
|
Y = y;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Adds the given Vector2 to the current Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the addition.</param>
|
|||
|
/// <returns>A new Vector2 containing the result of the addition.</returns>
|
|||
|
public Vector2 Add(Vector2 right)
|
|||
|
{
|
|||
|
return new Vector2(X + right.X, Y + right.Y);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Adds the given Vector3 to the current Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the addition.</param>
|
|||
|
/// <returns>A new Vector3 containing the result of the addition.</returns>
|
|||
|
public Vector3 Add(Vector3 right)
|
|||
|
{
|
|||
|
return new Vector3(X + right.X, Y + right.Y, right.Z);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Adds the given Vector4 to the current Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the addition.</param>
|
|||
|
/// <returns>A new Vector4 containing the result of the addition.</returns>
|
|||
|
public Vector4 Add(Vector4 right)
|
|||
|
{
|
|||
|
return new Vector4(X + right.X, Y + right.Y, right.Z, right.W);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Subtracts the given Vector2 from the current Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the subtraction.</param>
|
|||
|
/// <returns>A new Vector2 containing the result of the subtraction.</returns>
|
|||
|
public Vector2 Sub(Vector2 right)
|
|||
|
{
|
|||
|
return new Vector2(X - right.X, Y - right.Y);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Subtracts the given Vector3 from the current Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the subtraction.</param>
|
|||
|
/// <returns>A new Vector3 containing the result of the subtraction.</returns>
|
|||
|
public Vector3 Sub(Vector3 right)
|
|||
|
{
|
|||
|
return new Vector3(X - right.X, Y - right.Y, -right.Z);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Subtracts the given Vector4 from the current Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the subtraction.</param>
|
|||
|
/// <returns>A new Vector4 containing the result of the subtraction.</returns>
|
|||
|
public Vector4 Sub(Vector4 right)
|
|||
|
{
|
|||
|
return new Vector4(X - right.X, Y - right.Y, -right.Z, -right.W);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Computes the dot product between the curren Vector2 and the given Vector2.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the dot product.</param>
|
|||
|
/// <returns>A float containing the result of the dot product.</returns>
|
|||
|
public float Dot(Vector2 right)
|
|||
|
{
|
|||
|
return X * right.X + Y * right.Y;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Computes the dot product between the curren Vector2 and the given Vector3.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the dot product.</param>
|
|||
|
/// <returns>A float containing the result of the dot product.</returns>
|
|||
|
public float Dot(Vector3 right)
|
|||
|
{
|
|||
|
return X * right.X + Y * right.Y;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Computes the dot product between the curren Vector2 and the given Vector4.
|
|||
|
/// </summary>
|
|||
|
/// <param name="right">The right operand of the dot product.</param>
|
|||
|
/// <returns>A float containing the result of the dot product.</returns>
|
|||
|
public float Dot(Vector4 right)
|
|||
|
{
|
|||
|
return X * right.X + Y * right.Y;
|
|||
|
}
|
|||
|
|
|||
|
public static Vector2 operator +(Vector2 left, Vector2 right)
|
|||
|
{
|
|||
|
return left.Add(right);
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 operator +(Vector2 left, Vector3 right)
|
|||
|
{
|
|||
|
return left.Add(right);
|
|||
|
}
|
|||
|
|
|||
|
public static Vector4 operator +(Vector2 left, Vector4 right)
|
|||
|
{
|
|||
|
return left.Add(right);
|
|||
|
}
|
|||
|
|
|||
|
public static Vector2 operator -(Vector2 left, Vector2 right)
|
|||
|
{
|
|||
|
return left.Sub(right);
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 operator -(Vector2 left, Vector3 right)
|
|||
|
{
|
|||
|
return left.Sub(right);
|
|||
|
}
|
|||
|
|
|||
|
public static Vector4 operator -(Vector2 left, Vector4 right)
|
|||
|
{
|
|||
|
return left.Sub(right);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|