Opentk/Source/OpenTK/Graphics/ColorDepth.cs

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2008-02-28 13:38:19 +00:00
#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Graphics
{
/// <summary>Defines the ColorDepth component of a GraphicsFormat.</summary>
/// <remarks>
/// <para>A ColorDepth contains Red, Green, Blue and Alpha components that descibe
/// the allocated bits per pixel for the corresponding color.</para>
/// </remarks>
public struct ColorDepth
{
byte red, green, blue, alpha;
bool isIndexed;
int bitsPerPixel;
#region --- Constructors ---
/// <summary>
/// Constructs a new ColorDepth with the specified aggregate bits per pixel.
/// </summary>
/// <param name="bpp">The bits per pixel sum for the Red, Green, Blue and Alpha color channels.</param>
public ColorDepth(int bpp)
{
if (bpp < 0)
throw new ArgumentOutOfRangeException("bpp", "Must be greater or equal to zero.");
red = green = blue = alpha = 0;
bitsPerPixel = bpp;
isIndexed = false;
switch (bpp)
{
case 32:
Red = Green = Blue = Alpha = 8;
break;
case 24:
Red = Green = Blue = 8;
break;
case 16:
Red = Blue = 5;
Green = 6;
break;
case 15:
Red = Green = Blue = 5;
break;
case 8:
Red = Green = 3;
Blue = 2;
IsIndexed = true;
break;
case 4:
Red = Green = 2;
Blue = 1;
IsIndexed = true;
break;
case 1:
IsIndexed = true;
break;
default:
Red = Blue = Alpha = (byte)(bpp / 4);
Green = (byte)((bpp / 4) + (bpp % 4));
break;
}
}
/// <summary>
/// Constructs a new ColorDepth with the specified bits per pixel for
/// the Red, Green, Blue and Alpha color channels.
/// </summary>
/// <param name="red">Bits per pixel for the Red color channel.</param>
/// <param name="green">Bits per pixel for the Green color channel.</param>
/// <param name="blue">Bits per pixel for the Blue color channel.</param>
/// <param name="alpha">Bits per pixel for the Alpha color channel.</param>
public ColorDepth(int red, int green, int blue, int alpha)
{
if (red < 0 || green < 0 || blue < 0 || alpha < 0)
throw new ArgumentOutOfRangeException("Arguments must be greater or equal to zero.");
this.red = (byte)red;
this.green = (byte)green;
this.blue = (byte)blue;
this.alpha = (byte)alpha;
this.bitsPerPixel = red + green + blue + alpha;
this.isIndexed = false;
if (this.bitsPerPixel < 15)
this.isIndexed = true;
}
#endregion
#region --- Public Methods ---
/// <summary>Gets the bits per pixel for the Red channel.</summary>
public int Red { get { return red; } private set { red = (byte)value; } }
/// <summary>Gets the bits per pixel for the Green channel.</summary>
public int Green { get { return green; } private set { green = (byte)value; } }
/// <summary>Gets the bits per pixel for the Blue channel.</summary>
public int Blue { get { return blue; } private set { blue = (byte)value; } }
/// <summary>Gets the bits per pixel for the Alpha channel.</summary>
public int Alpha { get { return alpha; } private set { alpha = (byte)value; } }
/// <summary>Gets a System.Boolean indicating whether this ColorDepth is indexed.</summary>
public bool IsIndexed { get { return isIndexed; } private set { isIndexed = value; } }
/// <summary>Gets the sum of Red, Green, Blue and Alpha bits per pixel.</summary>
public int BitsPerPixel { get { return bitsPerPixel; } private set { bitsPerPixel = value; } }
#endregion
#region --- Operator Overloads ---
/// <summary>
/// Converts the specified bpp into a new ColorDepth.
/// </summary>
/// <param name="bpp">The bits per pixel to convert.</param>
/// <returns>A ColorDepth with the specified bits per pixel.</returns>
public static implicit operator ColorDepth(int bpp)
{
return new ColorDepth(bpp);
}
//public static implicit operator int(ColorDepth mode)
//{
// return mode.BitsPerPixel;
//}
#endregion
#region --- Overrides ---
public override bool Equals(object obj)
{
return (obj is ColorDepth) ? (this == (ColorDepth)obj) : false;
}
public static bool operator ==(ColorDepth left, ColorDepth right)
{
if ((object)left == (object)null && (object)right != (object)null ||
(object)left != (object)null && (object)right == (object)null)
return false;
if ((object)left == (object)null && (object)right == (object)null)
return true;
return left.Red == right.Red &&
left.Green == right.Green &&
left.Blue == right.Blue &&
left.Alpha == right.Alpha;
}
public static bool operator !=(ColorDepth left, ColorDepth right)
{
return !(left == right);
}
public override int GetHashCode()
{
return Red ^ Green ^ Blue ^ Alpha;
}
public override string ToString()
{
return string.Format("{0} ({1})", BitsPerPixel, (IsIndexed ? " indexed" : Red.ToString() + Green.ToString() + Blue.ToString() + Alpha.ToString()));
}
#endregion
}
}