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175 lines
6.4 KiB
C#
175 lines
6.4 KiB
C#
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#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Graphics
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{
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/// <summary>Defines the ColorDepth component of a GraphicsFormat.</summary>
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/// <remarks>
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/// <para>A ColorDepth contains Red, Green, Blue and Alpha components that descibe
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/// the allocated bits per pixel for the corresponding color.</para>
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/// </remarks>
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public struct ColorDepth
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{
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byte red, green, blue, alpha;
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bool isIndexed;
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int bitsPerPixel;
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new ColorDepth with the specified aggregate bits per pixel.
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/// </summary>
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/// <param name="bpp">The bits per pixel sum for the Red, Green, Blue and Alpha color channels.</param>
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public ColorDepth(int bpp)
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{
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if (bpp < 0)
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throw new ArgumentOutOfRangeException("bpp", "Must be greater or equal to zero.");
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red = green = blue = alpha = 0;
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bitsPerPixel = bpp;
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isIndexed = false;
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switch (bpp)
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{
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case 32:
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Red = Green = Blue = Alpha = 8;
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break;
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case 24:
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Red = Green = Blue = 8;
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break;
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case 16:
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Red = Blue = 5;
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Green = 6;
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break;
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case 15:
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Red = Green = Blue = 5;
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break;
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case 8:
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Red = Green = 3;
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Blue = 2;
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IsIndexed = true;
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break;
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case 4:
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Red = Green = 2;
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Blue = 1;
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IsIndexed = true;
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break;
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case 1:
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IsIndexed = true;
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break;
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default:
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Red = Blue = Alpha = (byte)(bpp / 4);
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Green = (byte)((bpp / 4) + (bpp % 4));
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break;
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}
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}
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/// <summary>
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/// Constructs a new ColorDepth with the specified bits per pixel for
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/// the Red, Green, Blue and Alpha color channels.
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/// </summary>
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/// <param name="red">Bits per pixel for the Red color channel.</param>
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/// <param name="green">Bits per pixel for the Green color channel.</param>
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/// <param name="blue">Bits per pixel for the Blue color channel.</param>
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/// <param name="alpha">Bits per pixel for the Alpha color channel.</param>
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public ColorDepth(int red, int green, int blue, int alpha)
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{
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if (red < 0 || green < 0 || blue < 0 || alpha < 0)
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throw new ArgumentOutOfRangeException("Arguments must be greater or equal to zero.");
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this.red = (byte)red;
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this.green = (byte)green;
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this.blue = (byte)blue;
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this.alpha = (byte)alpha;
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this.bitsPerPixel = red + green + blue + alpha;
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this.isIndexed = false;
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if (this.bitsPerPixel < 15)
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this.isIndexed = true;
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}
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#endregion
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#region --- Public Methods ---
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/// <summary>Gets the bits per pixel for the Red channel.</summary>
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public int Red { get { return red; } private set { red = (byte)value; } }
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/// <summary>Gets the bits per pixel for the Green channel.</summary>
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public int Green { get { return green; } private set { green = (byte)value; } }
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/// <summary>Gets the bits per pixel for the Blue channel.</summary>
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public int Blue { get { return blue; } private set { blue = (byte)value; } }
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/// <summary>Gets the bits per pixel for the Alpha channel.</summary>
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public int Alpha { get { return alpha; } private set { alpha = (byte)value; } }
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/// <summary>Gets a System.Boolean indicating whether this ColorDepth is indexed.</summary>
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public bool IsIndexed { get { return isIndexed; } private set { isIndexed = value; } }
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/// <summary>Gets the sum of Red, Green, Blue and Alpha bits per pixel.</summary>
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public int BitsPerPixel { get { return bitsPerPixel; } private set { bitsPerPixel = value; } }
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#endregion
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#region --- Operator Overloads ---
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/// <summary>
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/// Converts the specified bpp into a new ColorDepth.
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/// </summary>
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/// <param name="bpp">The bits per pixel to convert.</param>
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/// <returns>A ColorDepth with the specified bits per pixel.</returns>
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public static implicit operator ColorDepth(int bpp)
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{
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return new ColorDepth(bpp);
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}
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//public static implicit operator int(ColorDepth mode)
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//{
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// return mode.BitsPerPixel;
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//}
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#endregion
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#region --- Overrides ---
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public override bool Equals(object obj)
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{
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return (obj is ColorDepth) ? (this == (ColorDepth)obj) : false;
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}
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public static bool operator ==(ColorDepth left, ColorDepth right)
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{
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if ((object)left == (object)null && (object)right != (object)null ||
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(object)left != (object)null && (object)right == (object)null)
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return false;
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if ((object)left == (object)null && (object)right == (object)null)
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return true;
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return left.Red == right.Red &&
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left.Green == right.Green &&
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left.Blue == right.Blue &&
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left.Alpha == right.Alpha;
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}
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public static bool operator !=(ColorDepth left, ColorDepth right)
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{
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return !(left == right);
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}
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public override int GetHashCode()
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{
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return Red ^ Green ^ Blue ^ Alpha;
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}
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public override string ToString()
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{
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return string.Format("{0} ({1})", BitsPerPixel, (IsIndexed ? " indexed" : Red.ToString() + Green.ToString() + Blue.ToString() + Alpha.ToString()));
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}
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#endregion
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}
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}
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