Opentk/Source/OpenTK/Platform/Windows/WinGraphicsMode.cs

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2010-10-02 18:52:34 +00:00
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenTK.Graphics;
namespace OpenTK.Platform.Windows
{
class WinGraphicsMode : IGraphicsMode
{
#region Fields
readonly List<GraphicsMode> modes = new List<GraphicsMode>();
static readonly object SyncRoot = new object();
#endregion
#region Constructors
public WinGraphicsMode(IntPtr device)
{
lock (SyncRoot)
{
modes.AddRange(GetModesARB(device));
if (modes.Count == 0)
modes.AddRange(GetModesPFD(device));
if (modes.Count == 0)
throw new GraphicsModeException(
"No GraphicsMode available. This should never happen, please report a bug at http://www.opentk.com");
modes.Sort(new GraphicsModeComparer());
}
}
#endregion
#region IGraphicsMode Members
public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples,
ColorFormat accum, int buffers, bool stereo)
{
GraphicsMode mode = null;
do
{
mode = modes.Find(delegate(GraphicsMode current)
{
return ModeSelector(current, color, depth, stencil, samples, accum, buffers, stereo);
});
} while (mode == null && RelaxParameters(
ref color, ref depth, ref stencil, ref samples, ref accum, ref buffers, ref stereo));
if (mode == null)
mode = modes[0];
return mode;
}
bool RelaxParameters(ref ColorFormat color, ref int depth, ref int stencil, ref int samples,
ref ColorFormat accum, ref int buffers, ref bool stereo)
{
if (stereo) { stereo = false; return true; }
if (buffers != 2) { buffers = 2; return true; }
if (accum != 0) { accum = 0; return true; }
if (samples != 0) { samples = 0; return true; }
if (depth < 16) { depth = 16; return true; }
if (depth != 24) { depth = 24; return true; }
if (stencil > 0 && stencil != 8) { stencil = 8; return true; }
if (stencil == 8) { stencil = 0; return true; }
if (color < 8) { color = 8; return true; }
if (color < 16) { color = 16; return true; }
if (color < 24) { color = 24; return true; }
if (color < 32 || color > 32) { color = 32; return true; }
return false; // We tried everything we could, no match found.
}
#endregion
#region Private Methods
#region GetModesPFD
IEnumerable<GraphicsMode> GetModesPFD(IntPtr device)
{
Debug.WriteLine(String.Format("Device context: {0}", device));
Debug.WriteLine("Retrieving PFD pixel formats... ");
PixelFormatDescriptor pfd = new PixelFormatDescriptor();
pfd.Size = API.PixelFormatDescriptorSize;
pfd.Version = API.PixelFormatDescriptorVersion;
pfd.Flags =
PixelFormatDescriptorFlags.SUPPORT_OPENGL |
PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
// Make sure we don't turn off Aero on Vista and newer.
if (Environment.OSVersion.Version.Major >= 6)
{
pfd.Flags |= PixelFormatDescriptorFlags.SUPPORT_COMPOSITION;
}
foreach (bool generic_allowed in new bool[] { false, true })
{
// Iterate through all accelerated formats first. Afterwards, iterate through non-accelerated formats.
// This should fix issue #2224, which causes OpenTK to fail on VMs without hardware acceleration.
// Note: DescribePixelFormat found in gdi32 is extremely slow on nvidia, for some reason.
int pixel = 0;
while (Functions.DescribePixelFormat(device, ++pixel, API.PixelFormatDescriptorSize, ref pfd) != 0)
{
// Ignore non-accelerated formats.
if (!generic_allowed && (pfd.Flags & PixelFormatDescriptorFlags.GENERIC_FORMAT) != 0)
continue;
GraphicsMode fmt = new GraphicsMode((IntPtr)pixel,
new ColorFormat(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
pfd.DepthBits,
pfd.StencilBits,
0,
new ColorFormat(pfd.AccumBits),
(pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) != 0 ? 2 : 1,
(pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0);
yield return fmt;
}
}
}
#endregion
#region GetModesARB
// Queries pixel formats through the WGL_ARB_pixel_format extension
// This method only returns accelerated formats. If no format offers
// hardware acceleration (e.g. we are running in a VM or in a remote desktop
// connection), this method will return 0 formats and we will fall back to
// GetModesPFD.
IEnumerable<GraphicsMode> GetModesARB(IntPtr device)
{
// See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt
// for more details
Debug.Write("Retrieving ARB pixel formats.... ");
if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null)
{
Debug.WriteLine("failed.");
yield break;
}
// Define the list of attributes we are interested in.
// We will use each available pixel format for these
// attributes using GetPixelFormatAttrib.
// The results will be stored in the 'values' array below.
int[] attribs = new int[]
{
(int)WGL_ARB_pixel_format.AccelerationArb,
(int)WGL_ARB_pixel_format.RedBitsArb,
(int)WGL_ARB_pixel_format.GreenBitsArb,
(int)WGL_ARB_pixel_format.BlueBitsArb,
(int)WGL_ARB_pixel_format.AlphaBitsArb,
(int)WGL_ARB_pixel_format.ColorBitsArb,
(int)WGL_ARB_pixel_format.DepthBitsArb,
(int)WGL_ARB_pixel_format.StencilBitsArb,
(int)WGL_ARB_multisample.SampleBuffersArb,
(int)WGL_ARB_multisample.SamplesArb,
(int)WGL_ARB_pixel_format.AccumRedBitsArb,
(int)WGL_ARB_pixel_format.AccumGreenBitsArb,
(int)WGL_ARB_pixel_format.AccumBlueBitsArb,
(int)WGL_ARB_pixel_format.AccumAlphaBitsArb,
(int)WGL_ARB_pixel_format.AccumBitsArb,
(int)WGL_ARB_pixel_format.DoubleBufferArb,
(int)WGL_ARB_pixel_format.StereoArb,
0
};
// Allocate storage for the results of GetPixelFormatAttrib queries
int[] values = new int[attribs.Length];
// Get the number of available formats
int num_formats;
int num_formats_attrib = (int)WGL_ARB_pixel_format.NumberPixelFormatsArb;
if (Wgl.Arb.GetPixelFormatAttrib(device, 0, 0, 1, ref num_formats_attrib, out num_formats))
{
for (int p = 1; p < num_formats; p++)
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{
// Get the format attributes for this pixel format
if (!Wgl.Arb.GetPixelFormatAttrib(device, p, 0, attribs.Length - 1, attribs, values))
{
Debug.Print("[Warning] Failed to detect attributes for PixelFormat:{0}.", p);
continue;
}
// Skip formats that don't offer full hardware acceleration
WGL_ARB_pixel_format acceleration = (WGL_ARB_pixel_format)attribs[0];
if (acceleration != WGL_ARB_pixel_format.FullAccelerationArb)
{
continue;
}
// Construct a new GraphicsMode to describe this format
GraphicsMode mode = new GraphicsMode(new IntPtr(p),
new ColorFormat(values[1], values[2], values[3], values[4]),
values[6],
values[7],
values[8] != 0 ? values[9] : 0,
new ColorFormat(values[10], values[11], values[12], values[13]),
values[15] == 1 ? 2 : 1,
values[16] == 1 ? true : false);
yield return mode;
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}
}
}
#endregion
#region ModeSelector
bool ModeSelector(GraphicsMode current, ColorFormat color, int depth, int stencil, int samples,
ColorFormat accum, int buffers, bool stereo)
{
bool result =
(color != ColorFormat.Empty ? current.ColorFormat >= color : true) &&
(depth != 0 ? current.Depth >= depth : true) &&
(stencil != 0 ? current.Stencil >= stencil : true) &&
(samples != 0 ? current.Samples >= samples : true) &&
(accum != ColorFormat.Empty ? current.AccumulatorFormat >= accum : true) &&
(buffers != 0 ? current.Buffers >= buffers : true) &&
current.Stereo == stereo;
return result;
}
#endregion
#endregion
}
}