mirror of
https://github.com/Ryujinx/Opentk.git
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337 lines
19 KiB
XML
337 lines
19 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glXIntro">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glXIntro</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glXIntro</refname>
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<refpurpose>Introduction to OpenGL in the X window system</refpurpose>
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</refnamediv>
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<refsect1 id="overview"><title>Overview</title>
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<para>
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</para>
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<para>
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OpenGL (called GL in other pages) is a high-performance 3D-oriented
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renderer. It is available in the X window system through the GLX extension.
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To determine whether the GLX extension is supported by an X server, and if
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so, what version is supported, call <citerefentry><refentrytitle>glXQueryExtension</refentrytitle></citerefentry> and
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<citerefentry><refentrytitle>glXQueryVersion</refentrytitle></citerefentry>.
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</para>
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<para>
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GLX extended X servers make a subset of their visuals available for OpenGL
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rendering. Drawables created with these visual can also be rendered into
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using the core X renderer and or any other X extension that is compatible
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with all core X visuals.
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</para>
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<para>
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GLX extends a drawable's standard color buffer with additional buffers.
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These buffers include back and auxiliary color buffers, a depth buffer, a
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stencil buffer, and a color accumulation buffer. Some or all of the buffers
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listed are included in each X visual that supports OpenGL.
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</para>
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<para>
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GLX supports rendering into three types of drawables: windows, pixmaps, and
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pbuffers (pixel buffers). GLX windows and pixmaps are X resources, and
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capable of accepting core X rendering as well as OpenGL rendering.
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GLX-pbuffers are GLX only resources and might not accept core X rendering.
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</para>
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<para>
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To render using OpenGL into a GLX drawable, you must determine the
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appropriate GLXFBConfig that supports the rendering features your
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application requires. <citerefentry><refentrytitle>glXChooseFBConfig</refentrytitle></citerefentry> returns a GLXFBConfig matching
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the required attributes or <constant>NULL</constant> if no match is found. A complete
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list of GLXFBConfigs supported by a server can be obtained by calling
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<citerefentry><refentrytitle>glXGetFBConfigs</refentrytitle></citerefentry>. Attributes of a particular GLXFBConfig can be
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queried by calling <citerefentry><refentrytitle>glXGetFBConfigAttrib</refentrytitle></citerefentry>.
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</para>
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<para>
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For GLX windows and pixmaps, a suitable X drawable (using either
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<function>XCreateWindow</function> or <function>XCreatePixmap</function>, respectively) with a matching
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visual must be created first. Call <citerefentry><refentrytitle>glXGetVisualFromFBConfig</refentrytitle></citerefentry> to obtain
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the necessary XVisualInfo structure for creating the X drawable. For
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pbuffers, no underlying X drawable is required.
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</para>
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<para>
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To create a GLX window from an X window, call <citerefentry><refentrytitle>glXCreateWindow</refentrytitle></citerefentry>.
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Likewise, to create a GLX pixmap, call <citerefentry><refentrytitle>glXCreatePixmap</refentrytitle></citerefentry>. Pbuffers are
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created by calling <citerefentry><refentrytitle>glXCreatePbuffer</refentrytitle></citerefentry>. Use <citerefentry><refentrytitle>glXDestroyWindow</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXDestroyPixmap</refentrytitle></citerefentry>, and <citerefentry><refentrytitle>glXDestroyPbuffer</refentrytitle></citerefentry> to release previously
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allocated resources.
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</para>
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<para>
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A GLX context is required to bind OpenGL rendering to a GLX resource. A GLX
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resource and rendering context must have compatible GLXFBConfigs. To create
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a GLX context, call <citerefentry><refentrytitle>glXCreateNewContext</refentrytitle></citerefentry>. A context may be bound to a
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GLX drawable by using <citerefentry><refentrytitle>glXMakeContextCurrent</refentrytitle></citerefentry>. This context/drawable
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pair becomes the current context and current drawable, and is used by all
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OpenGL rendering commands until <citerefentry><refentrytitle>glXMakeContextCurrent</refentrytitle></citerefentry> is called with
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different arguments.
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</para>
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<para>
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Both core X and OpenGL commands can be used to operate on drawables;
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however, the X and OpenGL command streams are not synchronized.
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Synchronization can be explicitly specified using by calling <citerefentry><refentrytitle>glXWaitGL</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXWaitX</refentrytitle></citerefentry>, <function>XSync</function>, and <function>XFlush</function>.
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</para>
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<para>
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</para>
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</refsect1>
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<refsect1 id="examples"><title>Examples</title>
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<para>
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Below is a minimal example of creating an RGBA-format X window that's
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compatible with OpenGL using GLX 1.3 commands. The window is cleared to
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yellow when the program runs. The program does minimal error checking; all
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return values should be checked.
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</para>
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<para>
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<programlisting>
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#include <stdio.h>
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#include <stdlib.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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int singleBufferAttributess[] = {
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_RED_SIZE, 1, /* Request a single buffered color buffer */
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GLX_GREEN_SIZE, 1, /* with the maximum number of color bits */
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GLX_BLUE_SIZE, 1, /* for each component */
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None
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};
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int doubleBufferAttributes[] = {
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DOUBLEBUFFER, True, /* Request a double-buffered color buffer with */
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GLX_RED_SIZE, 1, /* the maximum number of bits per component */
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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None
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};
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static Bool WaitForNotify( Display *dpy, XEvent *event, XPointer arg ) {
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return (event->type == MapNotify) && (event->xmap.window == (Window) arg);
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}
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int main( int argc, char *argv[] )
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{
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Display *dpy;
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Window xWin;
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XEvent event;
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XVisualInfo *vInfo;
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XSetWindowAttributes swa;
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GLXFBConfig *fbConfigs;
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GLXContext context;
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GLXWindow glxWin;
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int swaMask;
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int numReturned;
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int swapFlag = True;
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/* Open a connection to the X server */
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dpy = XOpenDisplay( NULL );
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if ( dpy == NULL ) {
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printf( "Unable to open a connection to the X server\n" );
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exit( EXIT_FAILURE );
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}
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/* Request a suitable framebuffer configuration - try for a double
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** buffered configuration first */
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fbConfigs = glXChooseFBConfig( dpy, DefaultScreen(dpy),
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doubleBufferAttributes, &numReturned );
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if ( fbConfigs == NULL ) { /* no double buffered configs available */
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fbConfigs = glXChooseFBConfig( dpy, DefaultScreen(dpy),
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singleBufferAttributess, &numReturned );
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swapFlag = False;
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}
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/* Create an X colormap and window with a visual matching the first
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** returned framebuffer config */
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vInfo = glXGetVisualFromFBConfig( dpy, fbConfigs[0] );
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swa.border_pixel = 0;
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swa.event_mask = StructureNotifyMask;
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swa.colormap = XCreateColormap( dpy, RootWindow(dpy, vInfo->screen),
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vInfo->visual, AllocNone );
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swaMask = CWBorderPixel | CWColormap | CWEventMask;
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xWin = XCreateWindow( dpy, RootWindow(dpy, vInfo->screen), 0, 0, 256, 256,
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0, vInfo->depth, InputOutput, vInfo->visual,
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swaMask, &swa );
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/* Create a GLX context for OpenGL rendering */
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context = glXCreateNewContext( dpy, fbConfigs[0], GLX_RGBA_TYPE,
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NULL, True );
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/* Create a GLX window to associate the frame buffer configuration
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** with the created X window */
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glxWin = glXCreateWindow( dpy, fbConfigs[0], xWin, NULL );
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/* Map the window to the screen, and wait for it to appear */
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XMapWindow( dpy, xWin );
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XIfEvent( dpy, &event, WaitForNotify, (XPointer) xWin );
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/* Bind the GLX context to the Window */
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glXMakeContextCurrent( dpy, glxWin, glxWin, context );
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/* OpenGL rendering ... */
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glClearColor( 1.0, 1.0, 0.0, 1.0 );
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glClear( GL_COLOR_BUFFER_BIT );
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glFlush();
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if ( swapFlag )
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glXSwapBuffers( dpy, glxWin );
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sleep( 10 );
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exit( EXIT_SUCCESS );
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}
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</programlisting>
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</para>
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<para>
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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An X color map must be created and passed to <function>XCreateWindow</function>.
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</para>
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<para>
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A GLX context must be created and bound to a GLX drawable before OpenGL
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commands can be executed. OpenGL commands executed while no
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context/drawable pair is current result in undefined behavior.
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</para>
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<para>
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Exposure events indicate that <emphasis>all</emphasis> buffers associated with the
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specified window may be damaged and should be repainted. Although certain
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buffers of some visuals on some systems may never require repainting (the
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depth buffer, for example), it is incorrect to write a program assuming that
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these buffers will not be damaged.
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</para>
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<para>
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GLX commands utilize XVisualInfo structures rather than pointers to visuals
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or visualIDs directly. XVisualInfo structures contain <emphasis>visual</emphasis>,
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<emphasis>visualID</emphasis>, <emphasis>screen</emphasis>, and <emphasis>depth</emphasis> elements, as well as other
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X-specific information.
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</para>
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<para>
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</para>
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</refsect1>
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<refsect1 id="usingglxextensions"><title>Using GLX Extensions</title>
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<para>
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All supported GLX extensions will have a corresponding definition in glx.h
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and a token in the extension string returned by
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<citerefentry><refentrytitle>glXQueryExtensionsString</refentrytitle></citerefentry>. For example, if the
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<code>EXT_visual_info</code> extension is supported, then this token will be
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defined in glx.h and <code>EXT_visual_info</code> will appear in the extension
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string returned by <citerefentry><refentrytitle>glXQueryExtensionsString</refentrytitle></citerefentry>. The definitions in glx.h
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can be used at compile time to determine if procedure calls corresponding to
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an extension exist in the library.
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</para>
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<para>
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OpenGL itself is capable of being extended.
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</para>
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<para>
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</para>
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</refsect1>
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<refsect1 id="glx11glx12andglx13"><title>GLX 1.1, GLX 1.2, and GLX 1.3</title>
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<para>
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GLX 1.3 is now supported and is backward compatible with GLX 1.1 and GLX
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1.2. It introduces new functionality (namely GLXFBConfigs) that supersedes
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the GLX 1.2 functionality. GLX 1.2 commands are supported, but their use in
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new application development is not recommended.
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</para>
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<para>
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GLX 1.3 corresponds to OpenGL versions 1.2 and introduces the following new
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calls: <citerefentry><refentrytitle>glXGetFBConfigs</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXGetFBConfigAttrib</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetVisualFromFBConfig</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXCreateWindow</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXDestroyWindow</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCreatePixmap</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXDestroyPixmap</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXCreatePbuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXDestroyPbuffer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXQueryDrawable</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXCreateNewContext</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXMakeContextCurrent</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXGetCurrentReadDrawable</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetCurrentDisplay</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXQueryContext</refentrytitle></citerefentry>, and <citerefentry><refentrytitle>glXSelectEvent</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetSelectedEvent</refentrytitle></citerefentry>.
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</para>
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<para>
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GLX 1.2 corresponds to OpenGL version 1.1 and introduces the following new
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call: <citerefentry><refentrytitle>glXGetCurrentDisplay</refentrytitle></citerefentry>.
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</para>
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<para>
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GLX 1.1 corresponds to OpenGL version 1.0 and introduces the following new
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calls: <citerefentry><refentrytitle>glXQueryExtensionsString</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glXQueryServerString</refentrytitle></citerefentry>, and
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<citerefentry><refentrytitle>glXGetClientString</refentrytitle></citerefentry>.
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</para>
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<para>
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Call <citerefentry><refentrytitle>glXQueryVersion</refentrytitle></citerefentry> to determine at runtime what version of GLX is
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available. <citerefentry><refentrytitle>glXQueryVersion</refentrytitle></citerefentry> returns the version that is supported on the
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connection. Thus, if 1.3 is returned, both the client and server support GLX
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1.3. You can also check the GLX version at compile time: GLX_VERSION_1_1
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will be defined in glx.h if GLX 1.1 calls are supported, GLX_VERSION_1_2
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will be defined if GLX 1.2 calls are supported, and GLX_VERSION_1_3 will be
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defined if GLX 1.3 calls are supported.
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</para>
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<para>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glFinish</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glFlush</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXChooseVisual</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCopyContext</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCreateContext</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCreateGLXPixmap</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCreateNewContext</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCreatePbuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCreatePixmap</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXCreateWindow</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXDestroyContext</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXDestroyPbuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXDestroyPixmap</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXDestroyWindow</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetClientString</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetConfig</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetCurrentDisplay</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetCurrentReadDrawable</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetFBConfigAttrib</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetFBConfigs</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetProcAddress</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetSelectedEvent</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXGetVisualFromFBConfig</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXIsDirect</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXMakeContextCurrent</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXMakeCurrent</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXQueryContext</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXQueryDrawable</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXQueryExtension</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXQueryExtensionsString</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXQueryServerString</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXQueryVersion</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXSelectEvent</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXSwapBuffers</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXUseXFont</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXWaitGL</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glXWaitX</refentrytitle></citerefentry>.
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<function>XCreateColormap</function>,
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<function>XCreateWindow</function>,
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<function>XSync</function>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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|
Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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