Opentk/Source/Bind/Specifications/Docs/glUniformSubroutines.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glUniformSubroutines">
<refmeta>
<refmetainfo>
<copyright>
<year>2010</year>
<holder>Khronos Group.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glUniformSubroutines</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glUniformSubroutines</refname>
<refpurpose>load active subroutine uniforms</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glUniformSubroutinesuiv</function></funcdef>
<paramdef>GLenum <parameter>shadertype</parameter></paramdef>
<paramdef>GLsizei <parameter>count</parameter></paramdef>
<paramdef>const GLuint *<parameter>indices</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- eqn: ignoring delim $$ -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shadertype</parameter></term>
<listitem>
<para>
Specifies the shader stage from which to query for subroutine uniform index.
<parameter>shadertype</parameter>
must be one of <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
<constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant> or
<constant>GL_FRAGMENT_SHADER</constant>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>
Specifies the number of uniform indices stored in <parameter>indices</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>indices</parameter></term>
<listitem>
<para>
Specifies the address of an array holding the indices to load into the shader subroutine variables.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glUniformSubroutines</function> loads all active subroutine uniforms for shader stage
<parameter>shadertype</parameter> of the current program with subroutine indices from <parameter>indices</parameter>,
storing <parameter>indices[i]</parameter> into the uniform at location <parameter>i</parameter>.
<parameter>count</parameter> must be equal to the value of <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant>
for the program currently in use at shader stage <parameter>shadertype</parameter>. Furthermore, all values in
<parameter>indices</parameter> must be less than the value of <constant>GL_ACTIVE_SUBROUTINES</constant>
for the shader stage.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if no program object is current.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>count</parameter> is not equal to the value
of <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant> for the shader stage <parameter>shadertype</parameter>
of the current program.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if any value in <parameter>indices</parameter> is geater
than or equal to the value of <constant>GL_ACTIVE_SUBROUTINES</constant> for the shader stage <parameter>shadertype</parameter>
of the current program.
</para>
<para>
<constant>GL_INVALID_ENUM</constant> is generated if <parameter>shadertype</parameter> is not one of the accepted values.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry> with argument <constant>GL_ACTIVE_SUBROUTINES</constant>
</para>
<para>
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry> with argument <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetActiveSubroutineUniformName</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>