Opentk/Source/OpenTK/Input/JoystickState.cs

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2013-12-24 02:16:32 +00:00
#region License
//
// JoystickState.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace OpenTK.Input
{
public struct JoystickState
{
const int MaxAxes = 10; // JoystickAxis defines 10 axes
const float ConversionFactor = 1.0f / short.MaxValue;
unsafe fixed short axes[MaxAxes];
JoystickButton buttons;
public float GetAxis(JoystickAxis axis)
{
return GetAxis((int)axis);
}
public float GetAxis(int axis)
{
float value = 0.0f;
if (axis >= 0 && axis < MaxAxes)
{
unsafe
{
fixed (short* paxis = axes)
{
value = *(paxis + axis) * ConversionFactor;
}
}
}
else
{
Debug.Print("[Joystick] Invalid axis {0}", axis);
}
return value;
}
public bool IsButtonDown(JoystickButton button)
{
return (buttons & button) != 0;
}
public bool IsButtonUp(JoystickButton button)
{
return (buttons & button) == 0;
}
}
}