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214 lines
12 KiB
XML
214 lines
12 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glTexCoordPointer">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glTexCoordPointer</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glTexCoordPointer</refname>
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<refpurpose>define an array of texture coordinates</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glTexCoordPointer</function></funcdef>
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<paramdef>GLint <parameter>size</parameter></paramdef>
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<paramdef>GLenum <parameter>type</parameter></paramdef>
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<paramdef>GLsizei <parameter>stride</parameter></paramdef>
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<paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>size</parameter></term>
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<listitem>
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<para>
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Specifies the number of coordinates per array element. Must be 1, 2, 3,
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or 4. The initial value is 4.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>type</parameter></term>
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<listitem>
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<para>
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Specifies the data type of each texture coordinate.
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Symbolic constants
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<constant>GL_SHORT</constant>,
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<constant>GL_INT</constant>,
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<constant>GL_FLOAT</constant>,
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or <constant>GL_DOUBLE</constant>
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are accepted. The initial value is <constant>GL_FLOAT</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>stride</parameter></term>
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<listitem>
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<para>
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Specifies the byte offset between consecutive texture coordinate sets.
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If <parameter>stride</parameter> is 0, the array elements are understood
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to be tightly packed. The initial value is 0.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>pointer</parameter></term>
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<listitem>
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<para>
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Specifies a pointer to the first coordinate of the first texture coordinate set in the
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array. The initial value is 0.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glTexCoordPointer</function> specifies the location and data format of an array of texture
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coordinates to use when rendering.
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<parameter>size</parameter> specifies the number of coordinates per
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texture coordinate set, and must be 1, 2, 3, or 4.
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<parameter>type</parameter> specifies the data type of each texture coordinate,
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and <parameter>stride</parameter> specifies the byte stride from one
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texture coordinate set to the next, allowing vertices and attributes
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to be packed into a single array or stored in separate arrays.
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(Single-array storage may be more efficient on some implementations;
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see
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<citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>.)
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</para>
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<para>
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If a non-zero named buffer object is bound to the <constant>GL_ARRAY_BUFFER</constant> target
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(see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture coordinate array is
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specified, <parameter>pointer</parameter> is treated as a byte offset into the buffer object's data store.
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Also, the buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is saved as texture coordinate vertex array
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client-side state (<constant>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</constant>).
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</para>
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<para>
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When a texture coordinate array is specified,
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<parameter>size</parameter>, <parameter>type</parameter>, <parameter>stride</parameter>, and <parameter>pointer</parameter> are saved as client-side
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state, in addition to the current vertex array buffer object binding.
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</para>
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<para>
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To enable and disable a texture coordinate array, call <citerefentry><refentrytitle>glEnableClientState</refentrytitle></citerefentry> and
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<citerefentry><refentrytitle>glDisableClientState</refentrytitle></citerefentry> with the argument
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<constant>GL_TEXTURE_COORD_ARRAY</constant>. If enabled, the texture coordinate array is used when
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<citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>
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is called.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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<function>glTexCoordPointer</function> is available only if the GL version is 1.1 or greater.
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</para>
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<para>
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For OpenGL versions 1.3 and greater, or when the <code>ARB_multitexture</code>
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extension is supported, <function>glTexCoordPointer</function> updates the
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texture coordinate array state of the active client texture unit,
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specified with <citerefentry><refentrytitle>glClientActiveTexture</refentrytitle></citerefentry>.
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</para>
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<para>
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Each texture coordinate array is initially disabled and isn't accessed when
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<citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>
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is called.
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</para>
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<para>
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Execution of <function>glTexCoordPointer</function> is not allowed between the execution of
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<citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>,
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but an error may or may not be generated. If no error is generated,
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the operation is undefined.
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</para>
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<para>
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<function>glTexCoordPointer</function> is typically implemented on the client side.
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</para>
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<para>
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Texture coordinate array parameters are client-side state and are therefore
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not saved or restored by <citerefentry><refentrytitle>glPushAttrib</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glPopAttrib</refentrytitle></citerefentry>.
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Use <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry> and
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<citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry> instead.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>size</parameter> is not 1, 2, 3, or 4.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>type</parameter> is not an accepted value.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>stride</parameter> is negative.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COORD_ARRAY</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COORD_ARRAY_SIZE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COORD_ARRAY_TYPE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COORD_ARRAY_STRIDE</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_ARRAY_BUFFER_BINDING</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGetPointerv</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COORD_ARRAY_POINTER</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glClientActiveTexture</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDisableClientState</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glEdgeFlagPointer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glEnableClientState</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glFogCoordPointer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glIndexPointer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glMultiTexCoord</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glSecondaryColorPointer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexCoord</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glVertexPointer</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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