Opentk/Source/OpenTK/Input/GamePadTriggers.cs

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// #region License
//
// GamePadTriggers.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// #endregion
using System;
namespace OpenTK.Input
{
public struct GamePadTriggers : IEquatable<GamePadTriggers>
{
const float ConversionFactor = 1.0f / short.MaxValue;
short left;
short right;
internal GamePadTriggers(short left, short right)
{
this.left = left;
this.right = right;
}
#region Public Members
public float Left
{
get { return left * ConversionFactor; }
}
public float Right
{
get { return right * ConversionFactor; }
}
public static bool operator ==(GamePadTriggers left, GamePadTriggers right)
{
return left.Equals(right);
}
public static bool operator !=(GamePadTriggers left, GamePadTriggers right)
{
return !left.Equals(right);
}
public override string ToString()
{
return String.Format(
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"{{Left: {0:f2}; Right: {1:f2}}}",
Left, Right);
}
public override int GetHashCode()
{
return
left.GetHashCode() ^ right.GetHashCode();
}
public override bool Equals(object obj)
{
return
obj is GamePadTriggers &&
Equals((GamePadTriggers)obj);
}
#endregion
#region IEquatable<GamePadTriggers> Members
public bool Equals(GamePadTriggers other)
{
return
left == other.left &&
right == other.right;
}
#endregion
}
}