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116 lines
5.8 KiB
XML
116 lines
5.8 KiB
XML
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glUniformSubroutines">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>2010</year>
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<holder>Khronos Group.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glUniformSubroutines</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glUniformSubroutines</refname>
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<refpurpose>load active subroutine uniforms</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glUniformSubroutinesuiv</function></funcdef>
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<paramdef>GLenum <parameter>shadertype</parameter></paramdef>
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<paramdef>GLsizei <parameter>count</parameter></paramdef>
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<paramdef>const GLuint *<parameter>indices</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>shadertype</parameter></term>
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<listitem>
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<para>
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Specifies the shader stage from which to query for subroutine uniform index.
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<parameter>shadertype</parameter>
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must be one of <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
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<constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant> or
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<constant>GL_FRAGMENT_SHADER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>count</parameter></term>
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<listitem>
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<para>
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Specifies the number of uniform indices stored in <parameter>indices</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>indices</parameter></term>
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<listitem>
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<para>
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Specifies the address of an array holding the indices to load into the shader subroutine variables.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glUniformSubroutines</function> loads all active subroutine uniforms for shader stage
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<parameter>shadertype</parameter> of the current program with subroutine indices from <parameter>indices</parameter>,
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storing <parameter>indices[i]</parameter> into the uniform at location <parameter>i</parameter>.
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<parameter>count</parameter> must be equal to the value of <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant>
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for the program currently in use at shader stage <parameter>shadertype</parameter>. Furthermore, all values in
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<parameter>indices</parameter> must be less than the value of <constant>GL_ACTIVE_SUBROUTINES</constant>
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for the shader stage.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if no program object is current.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>count</parameter> is not equal to the value
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of <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant> for the shader stage <parameter>shadertype</parameter>
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of the current program.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if any value in <parameter>indices</parameter> is geater
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than or equal to the value of <constant>GL_ACTIVE_SUBROUTINES</constant> for the shader stage <parameter>shadertype</parameter>
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of the current program.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>shadertype</parameter> is not one of the accepted values.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry> with argument <constant>GL_ACTIVE_SUBROUTINES</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry> with argument <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetActiveSubroutineUniformName</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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