Opentk/Source/OpenTK/Input/Keyboard.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
public class Keyboard : IKeyboard
{
private IKeyboard keyboard;
public Keyboard()
{
if (Environment.OSVersion.Platform == PlatformID.Win32NT ||
Environment.OSVersion.Platform == PlatformID.Win32Windows)
{
keyboard = new OpenTK.Platform.Windows.WinRawKeyboard();
}
else if (Environment.OSVersion.Platform == PlatformID.Unix ||
Environment.OSVersion.Platform == (PlatformID)128) // some older versions of Mono reported 128.
{
throw new NotImplementedException();
}
else
{
throw new PlatformNotSupportedException(
"Your operating system is not currently supported. We are sorry for the inconvenience."
);
}
}
#region --- IKeyboard members ---
public bool this[Keys k]
{
get { return keyboard[k]; }
set { keyboard[k] = value; }
}
#endregion
}
public enum Keys : int
{
// Modifiers
LeftShift = 0,
RightShift,
LeftControl,
RightControl,
LeftAlt,
RightAlt,
// Function keys (hopefully enough for most keyboards - mine has 26)
F1, F2, F3, F4,
F5, F6, F7, F8,
F9, F10, F11, F12,
F13, F14, F15, F16,
F17, F18, F19, F20,
F21, F22, F23, F24,
F25, F26, F27, F28,
F29, F30, F31, F32,
// Direction arrows
Up,
Down,
Left,
Right,
// Special keys
Enter,
Escape,
Space,
Tab,
Backspace,
Insert,
Delete,
PageUp,
PageDown,
Home,
End,
CapsLock,
// Keypad keys
Keypad0,
Keypad1,
Keypad2,
Keypad3,
Keypad4,
Keypad5,
Keypad6,
Keypad7,
Keypad8,
Keypad9,
KeypadDivide,
KeypadMultiply,
KeypadSubtract,
KeypadAdd,
KeypadDecimal,
KeypadEqual,
KeypadEnter,
// Letters
A, B, C, D, E, F, G,
H, I, J, K, L, M, N,
O, P, Q, R, S, T, U,
V, W, X, Y, Z,
// Numbers
Number0,
Number1,
Number2,
Number3,
Number4,
Number5,
Number6,
Number7,
Number8,
Number9,
// Symbols
Minus,
Equal,
LeftBracket,
RightBracket,
Semicolon,
QuotationMark,
Comma,
FullStop,
Slash,
BackSlash,
MaxKeys
}
}